First post, by Yasashii
Recently, after years of putting up with lags, I've decided to improve the experience of playing one of my favorite games: Dethkarz.
Dethkarz works on Windows 7. The only thing is, it doesn't work smoothly. My desktop PC barely manages to keep gameplay smooth (on reduced visibility setting, and there are still lags in some spots) while my netbook can't handle it at all.
It's a 1998 game which can run on either Directx 6 or Glide.
So, in attempt to fix the problem, I've installed zeckensack's Glide wrapper. On my netbook it fixes the issue 100% as the game is now smooth and looks just as lovely as on Directx. The thing is, my netbook has the maximum 4:3 resolution of 1024x768, which is the maximum available resolution of the game when running on Glide. So on the netbook everything fits nicely.
With my desktop, however, I need a 4:3 resolution of 1280x960 in order for the game to fit nicely, which is only possible with Directx, on which the game lags. Fortunately, the Glide wrapper comes with the option to upscale resolutions. So if I turn that option on and select 640x480 in the game, I effectively get 1280x960, which makes everything sharp again. But, it's still an upscaled small resolution so the HUD is huge and is rather distracting.
So, I figured that if there was a way of making the game run smooth on Directx, there would be no problem at all. The way I see it, if there was some kind of a directx6-to-directx9 wrapper, I could pull it off. Anyone heard of such a thing by any chance?
Anyone got any other ideas?