First post, by boxpressed
- Rank
- Oldbie
I finally grabbed a Voodoo3 2000 in PCI for an old OEM box and am trying to get it to run Quake II in 1024x768 in Win98SE. I downloaded the 1.07 Voodoo3 drivers and am using Quake II 6.20. I can get the game to run with the default OpenGL renderer at 1024x768, but it refuses to go to 1024x768 with the 3dfx OpenGL renderer. It gets stuck in the console mode in a window when I try that resolution.
I've renamed 3dfxgl.dll into opengl32.dll in the Quake2 directory, but this didn't seem to make a difference. If I do this, do I select the default or 3dfx OpenGL renderer from the Options screen?
Could the issue be related to not having DirectX 7? Right now I have DirectX 6.1, but the Readme on the 1.07 drivers says to install DirectX 7.
Any and all help greatly appreciated!