Reply 100 of 113, by Davros
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Also just noticed BattleZone 2 also supports embm
Guardian of the Sacred Five Terabyte's of Gaming Goodness
Also just noticed BattleZone 2 also supports embm
Guardian of the Sacred Five Terabyte's of Gaming Goodness
Well, the main question is - supports EMBM through DX6, DX7 or later versions?
IIRC DX6 EMBM was used in Expendable only.
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can anyone tell me how to open the command console and run the time demo in this game?
wrote:can anyone tell me how to open the command console and run the time demo in this game?
It uses command line options. This is what you need to do:
- Run the game and configure all the options in the launcher. Also go into the game, there are more options inside the game.
- Once you're happy, quite the game and create a shortcut to the GO.EXE file
- Edit the shortcut and add -timedemo (or -timedemo 1 or -benchmark)
- Then run the shortcut and it should pop up with a message that it's going to do a timedemo run
worked, thanks!
I read somewhere that the PowerVR Kyro II supports EMBM, so I tried it out with Expendable and it works perfectly. Great frame rates with a P3 1GHz, too. Thanks again for the patch, Tuxality!
Kyro 2 does support EMBM indeed (a lot of the Kyro tech demos involved EMBM in D3D in various creative ways including animated fire) so i'm not surprised at all!
Recently I've acquired Expendable on GOG and sadly my patch didn't work on this release. So... I've patched it again and enabled EMBM support on GOG release. 😀
If anyone has GOG release and would like to try it out, just grab new patch from my website: http://redtux.rocik.net/projects/expendable
I think Offroad by Rage also uses bump mapping on the cars
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Tuxality wrote on 2020-02-16, 23:03:Recently I've acquired Expendable on GOG and sadly my patch didn't work on this release. So... I've patched it again and enabled EMBM support on GOG release. 😀
If anyone has GOG release and would like to try it out, just grab new patch from my website: http://redtux.rocik.net/projects/expendable
Hi,
I/we found your patch. Here is a patched version of your patch that works on the zoom-platform.com release.
Its only a 2 byte patch, as this is how we handled the nocputest issue. Using your GOG patch on our release worked, but you could no longer directly run the exe (you had to make the shortcut with the extra parameter).
I tried to contact you via your site, however the contact page does not work.
embm should also work on old intel igp like i815/845 or am I worng here?
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Not sure about Intel IGPs, but 3DMark2000 and 3DMark2001 SE can both be used to test for EMBM support.
The game can now be fully restored on QEMU WHPX/KVM running Win9x/ME VM with WineD3D. Frame rate is exceptional. Tried up to 1280x960 32bpp and over 90 FPS average measured in the game's timedemos with max video options. I am trying to see if the EMBM can be enabled, too, with WineD3D, which would add additional eye candies to the touch of the game.