Far Cry

Getting old Windows games working.

Re: Far Cry

Postby Wonderio619 » 2016-7-03 @ 08:05

Hi, guys :happy: I'm newbie here, just install nostalgic Far Cry ( 4CD license release from 2004, without any mods ) and 64-bit patch, everything looks fine, except landmass reflections. So, what about current status of reflections fix ? Does it break performance or what ?
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Re: Far Cry

Postby lowenz » 2016-7-03 @ 10:38

WineD3D Fix? Yes, it costs a bit of performance.....but nothing dramatic for today GPUs.
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Re: Far Cry

Postby teleguy » 2016-7-12 @ 10:09

lowenz wrote:2) A recent nasty AMD-only (...) bug:
Image



Also fixable by putting and atiumdag.dll from an older driver into the bin32 folder.

This will probably not work on Windows 8 and above and with the newest videocards.

http://www.vogons.org/download/file.php?id=18776
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Re: Far Cry

Postby ZellSF » 2016-7-12 @ 16:56

lowenz wrote:WineD3D Fix? Yes, it costs a bit of performance.....but nothing dramatic for today GPUs.

Eh, on a 4790k + 1070 while framerate is generally good (lowest is 75), there are nasty short freezes that aren't there when running native DX. AMD users might be luckier.
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Re: Far Cry

Postby mirh » 2016-7-12 @ 19:59

teleguy wrote:
lowenz wrote:2) A recent nasty AMD-only (...) bug:
Image


Also fixable by putting and atiumdag.dll from an older driver into the bin32 folder.

This will probably not work on Windows 8 and above and with the newest videocards.

download/file.php?id=18776
Well, feel free to experiment with all the other atiumdag too.
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Re: Far Cry

Postby teleguy » 2016-7-12 @ 20:32

mirh wrote:
teleguy wrote:
lowenz wrote:2) A recent nasty AMD-only (...) bug:
Image


Also fixable by putting and atiumdag.dll from an older driver into the bin32 folder.

This will probably not work on Windows 8 and above and with the newest videocards.

http://www.vogons.org/download/file.php?id=18776
Well, feel free to experiment with all the other atiumdag too.


This one works too and also includes the 64bit version.
http://community.pcgamingwiki.com/files ... agdll-139/

The others seem to be too old for my graphics card. The game crashes instantly.
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Re: Far Cry

Postby lowenz » 2016-7-12 @ 20:34

Thanks man!

EDIT: not working on Windows 10 :(
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Re: Far Cry

Postby PhilsComputerLab » 2016-7-13 @ 01:11

ZellSF wrote:
lowenz wrote:WineD3D Fix? Yes, it costs a bit of performance.....but nothing dramatic for today GPUs.

Eh, on a 4790k + 1070 while framerate is generally good (lowest is 75), there are nasty short freezes that aren't there when running native DX. AMD users might be luckier.


I tried it on an i7 with a GTX 660 and performance was no good enough :blah:
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Re: Far Cry

Postby Oubadah » 2016-7-20 @ 02:39

This fix seems like a good start, and I'm glad to see some movement on this issue (for years it felt like I was one of 3 people who cared).

However, the performance penalty is likely to be unacceptable for a lot of people. I measured a drop from ~250fps to ~70fps in some preliminary tests. More importantly (for me at least), the game stutters with V-Sync on, which I find to be a deal breaker. The fix also seems to break AA and AF via the NVCP. Another amusing issue is that FRAPS screenshots are inverted.
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Re: Far Cry

Postby mirh » 2016-7-20 @ 09:43

It's not like I haven't asked for 10 times, somebody to try XP drivers on Vista (SP0 preferably) to see if the problem is WDDM or the system itself.

And asked for a PIX frame.
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Re: Far Cry

Postby SpooferJahk » 2016-7-22 @ 20:10

PhilsComputerLab wrote:
ZellSF wrote:
lowenz wrote:WineD3D Fix? Yes, it costs a bit of performance.....but nothing dramatic for today GPUs.

Eh, on a 4790k + 1070 while framerate is generally good (lowest is 75), there are nasty short freezes that aren't there when running native DX. AMD users might be luckier.


I tried it on an i7 with a GTX 660 and performance was no good enough :blah:

Tried it on an i7 4770k and GTX 770 with 4GB of VRAM over here and it was very laggy. Nothing below 30 FPS but it still was not as smooth as it could be.
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Re: Far Cry

Postby Sector » 2016-7-26 @ 11:26

lowenz wrote:And for the sake of (past vs present) comparison, this is the same spot but with Far Cry 2010 (http://www.moddb.com/mods/farcry-2010 - the landmass reflections are correct in this mod, so d3d9 all the way and no need for fixes :) )

Image


Because in this mod added rocks and plants objects on max density, that is reflecting) Landmasses still missing.

Landmass reflections works fine with 1.1 patch on Nvidia videocards. That patch not contain 3.0 shaders, but graphic in game absolute not having differences. Well, maybe very very little.

Also in OpenGL mode performance with this patch is best then in later patches, and not having graphic bugs.
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Re: Far Cry

Postby lowenz » 2016-7-26 @ 13:57

You're right, the rock reflections fooled me :D
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Re: Far Cry

Postby lowenz » 2016-10-04 @ 16:09

Last Staging version ( http://downloads.adolfintel.com/geth.ph ... dst-latest ) of WineD3D for Windows is working well :)
But the image in the taken (with MSI Afterburner) screenshot is flipped, LOL

Image
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Re: Far Cry

Postby mirh » 2016-10-06 @ 19:56

Can you spot where the improvement was?
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Re: Far Cry

Postby Sector » 2016-10-15 @ 19:46

lowenz wrote:Last Staging version ( http://downloads.adolfintel.com/geth.ph ... dst-latest ) of WineD3D for Windows is working well :)


Confirmed. And performance is little best than on previous version.
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Re: Far Cry

Postby Oubadah » 2016-10-22 @ 12:10

lowenz wrote:Last Staging version ( http://downloads.adolfintel.com/geth.ph ... dst-latest ) of WineD3D for Windows is working well :)
But the image in the taken (with MSI Afterburner) screenshot is flipped, LOL


That's the issue I was referring to above with FRAPS. The game's own screenshot function (default key=F12) does not have this problem.

I'm seeing a 10fps performance improvement with that new WineD3D version. The V-Sync stutter issue that I mentioned may be gone. certain NVCP functions still don't work. Along with AF and AA (fortunately the game has it's own), you can't use force highest refresh. NVCP V-Sync does work, which is lucky because the in-game V-Sync doesn't (pretty sure in-game V-Sync setting is broken even without WineD3D. While you can't force regular AA via the NVCP, you can use it to apply Transparency Supersampling AA.

I just realized that the performance impact when using WineD3D is caused by a CPU bottleneck (I assumed it was GPU), which is the worst bottleneck given how CPU advances slowed to a crawl around 2011.
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Re: Far Cry

Postby lowenz » 2016-10-22 @ 12:20

FC VSync is broken since 2004 :p
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Re: Far Cry

Postby mirh » 2016-10-22 @ 19:18

Oubadah wrote:I just realized that the performance impact when using WineD3D is caused by a CPU bottleneck (I assumed it was GPU), which is the worst bottleneck given how CPU advances slowed to a crawl around 2011.
If you have an AMD gpu that may be due to their OpenGL driver not being multithread.
Otherwise if you are on nvidia, you might need to force __GL_THREADED_OPTIMIZATIONS env var.
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Re: Far Cry

Postby lowenz » 2016-10-22 @ 23:55

mirh wrote:
Oubadah wrote:I just realized that the performance impact when using WineD3D is caused by a CPU bottleneck (I assumed it was GPU), which is the worst bottleneck given how CPU advances slowed to a crawl around 2011.
If you have an AMD gpu that may be due to their OpenGL driver not being multithread.
Otherwise if you are on nvidia, you might need to force __GL_THREADED_OPTIMIZATIONS env var.

Or make a .bat with it?

SET __GL_THREADED_OPTIMIZATIONS=1 (???)
.\Bin32\FarCry.exe
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