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First post, by RavingNoah

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Video Reference (via Youtube): http://www.youtube.com/watch?v=O2lfD-NelY8

You don't have to watch the whole video...it's just the entire intro for Tom Clancy's Rainbow Six, with one of the tutorials loaded into it in order to highlight the graphics rendering situation (a different problem, I'm sure). I'm just having a terrible time figuring out how to accurately describe the issue, and I'm hoping someone recognizes it right off the bat in the first ten seconds.

For the curious, the other particular details with the setup:

[quote]VirtualBox 4.3.16 r95972 (no Guest additions loaded - OS not officially supported)
Windows 7 64-bit Host / Windows 95 guest
Host RAM: 4 GB / Guest allocation: 256 MB
Host GPU: Nvidia GeForce 9800 GT / Guest uses VBEMP 9x Project "Universal VESA/VBE Video Display Driver"
Host Audio: M-Audio (now AVID) Fast Track Pro external peripheral deck / Guest "emulated SoundBlaster 16" architecture.[/quote]

I don't need a total solution (I mean, it'd be nice...but I'm not expecting one). I know several of the existing problems with choosing this as a platform to use my existing game library...and I'm also well aware of other services that charge you for a dodgeball solution. If I had money to spend, rather than a library to try to enjoy...I wouldn't be expending so much energy into this in the first place.

Known Issues:
[quote][list]
- Oracle does not hide the fact that they have little incentive to provide a solution that involves operating systems prior to Windows XP
- VirtualBox, while it is capable of running a lot of legacy software using various legacy Windows OSs, does not provide a hardware analog that 3D games need...which I'm sure a lot of people recognize as the "3dfx" or "glide" problem.
- As a layman and a non-developer, perusing the content on messageboards where basically more than one talented silo perhaps capable of fashioning his or her own solution is talking in shorthand to another talented silo...is about as mind-numbing as listening to Ben Stein provide the narration to badly-directed porn.[/list][/quote]

The end of the video shows the expected state of affairs for a non-supported, non-3D-capable virtual machine: bad, blocky graphics in a game that is almost already just blocky. It's the stuttering on the 2D video playback that is aggravating...and all of my Googling has turned up almost nothing helpful.

If you could just watch the first twenty seconds and see if you have experienced this particular issue and can help me put a better 'search term' to it, I'll go running through the cornfields some more... I have a sneaky suspicion this is perhaps a problem that would have existed in Windows 95 days, regardless of the current state of affairs (as a guest machine in a host OS). If so, I'd like to eliminate it first before trying to tackle how to force my will upon Oracle. Hey...quit that chortling! :: assumes indignant posture ::

I appreciate your time.

<sarcasm>Hello World!</sarcasm>

Reply 1 of 2, by Davros

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your trying to play a game that needs directdraw and direct3d support on an emulated card that only supports vesa 2.0/3.0

if you have a real win9x machine that had an isa gfx card it would run just as bad

Guardian of the Sacred Five Terabyte's of Gaming Goodness

Reply 2 of 2, by kjliew

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I don't have the game. If this is released in 1995/96 era with Direct3D support, then you may have better chance of running it with Win98SE in DOSBox with voodoo1 emulation on modern machines with beefy CPU such as Core i5/i7.

BTW, spare your time with Oracle. The business world of virtualization software (for eg. VirtualBox, VMWare etc.) are not for playing legacy games.