First post, by SpooferJahk
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EDIT: I fixed the issue through a method that completely alluded me, I forced a single core through a shortcut for the game instead of minimizing it and setting the affinity that way. The game runs perfectly now, still is a bit jerky during cutscenes but the gameplay is just fine.
If you are having this issue, make a shortcut to POP.exe and use this in the target field of the shortcut's properties:
C:\Windows\System32\cmd.exe /C start /affinity 1 princeofpersia.exe "C:\Program Files (x86)\UBISOFT\Prince of Persia The Sands of Time\POP.EXE"
Replace any of the directory lines in the above target with what is suitable for your system.
System specs this was tried on for the curious:
16 GB RAM
NVIDIA Geforce GTX 770 4GB
Intel Core i7 4770K 3.4 GHz
I posted this on GOG to see if anyone there could help with this issue, but I wanted to post it here since there are plenty of people here who might be able to help with this dilemma as well.
"I wanted to ask a question related to these two games that I have had for quite some time. I have had some really weird lag with the games whenever special effects occur in the game (the explosions in the first level of Sands of Time come to mind, which slows the game down pretty badly). Now, I am running this on a more than capable system and it seems as though the game lags when VSync is enabled, and still does even with triple buffering turned on. Turning it off though stops the lag, but makes my CPU fan go into overdrive and the camera does not want to move properly as a result of that.
I have tried compatibility modes, changing the amount of CPU cores used, etc. but nothing seems to fix the lag and the way to eliminate it makes part of the game broken that is kind of necessary. I pose this question, can this lag be fixed with the game not being broken?"