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First post, by dosquest

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Hey guys. In currently putting together a win98 PC and I'm wondering what the easiest to config and use with windows 98? I've had hit and miss with some v

Doom isn't just a game, it's an apocalypse survival simulator.

Reply 1 of 17, by dosquest

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Well. DgVOODOO seems to be working. Sorta. When I'm in NFS II SE the mouse doesn't show up in the pause menu.

Doom isn't just a game, it's an apocalypse survival simulator.

Reply 2 of 17, by PhilsComputerLab

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W9x? Why not use a real Voodoo?

Personally I like nGlide because it's so easy to use and has a good scaler.

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Reply 3 of 17, by Stiletto

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dgVoodoo 1.x (Direct3D) and/or Zeckensack or OpenGlide (OpenGL) are probably the best bet. There's some even older ones if you're on a particularly ancient graphics card or only running UltraHLE tho.

philscomputerlab wrote:

W9x? Why not use a real Voodoo?

Because the Windows forum is intended to be the place to discuss "Getting old Windows games working", not "collect old graphics cards", much as I love Voodoo cards - this ain't Marvin. 🤣

If he IS discussing running on a Pentium II or what not, then we can move it into Marvin. 😉

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

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Reply 4 of 17, by dosquest

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Why not real hardware? Because I haven't found a good bargain on a voodoo. As for wrapper, dgvoodoo seems to be working OK. I still need to tweak it. Some texture flickering and at some points in nfs ii se you can see the road texture buffer. The last stable version of dgvoodoo I can use is 1.4 because in 1.5 its a beta and beyond he discontinued support for 9x.

Doom isn't just a game, it's an apocalypse survival simulator.

Reply 6 of 17, by PhilsComputerLab

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Fair enogh.

DQ give nGlide a go. Copy the ZIP to the game folder. Using 7-ZIP or something similr unzip into the gaming folder or DOSBox folder if it's for example a GOG.com game.

Run the config utility, select native resolution and 4:3 aspect ratio.

I have only tried two games so far: Tomb Raider and Screamer 2 but at least in those games it was perfect.

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Reply 9 of 17, by leileilol

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I used to use XGL200 and (later on into the shader 1 and 2 era) Zeckensack on Windows98SE/ME IIRC, though it wasn't an ambitious use of glide (no UnrealEngines or DOS glide chains)

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Reply 10 of 17, by Gamecollector

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If you have a DX9 videocard - use nGlide. I can't test new versions (my Radeon X850 PE is dead) but all old versions are fully Win9x compatible.
For DOS glide games (glide2x.ovl) you can use dgVoodoo or GliDOS.

Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400B,
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
Voodoo2 12 MB SLI, Win2k drivers 1.02.00 (XpProSp3).

Reply 11 of 17, by collector

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You should ask this in Marvin or PC emulation since this is not about a game.

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Reply 12 of 17, by Stiletto

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Much like feipoa's thread before: Carmageddon D3D acceleration in DOS
It's rather hard to categorize! PC Emulation might be better, true.

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

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Reply 13 of 17, by dosquest

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Well. I'm not so much as emulating, because its on actual hardware. So far, I have gotten NFS II SE running at fairly fast frames. Now to test other games. I'm starting to think the glide api was just smoke and mirrors with texture compression accounting for the speed.

Doom isn't just a game, it's an apocalypse survival simulator.

Reply 14 of 17, by Stiletto

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What is the hardware you are using? That may yield some better suggestions...

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

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Reply 16 of 17, by Rekrul

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dosquest wrote:

The last stable version of dgvoodoo I can use is 1.4 because in 1.5 its a beta and beyond he discontinued support for 9x.

Beyond that, he discontinued support for XP as well...