First post, by VirtuaIceMan
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- Oldbie
UPDATE: Zeus fixed this! read below: Cross Racing Championship 2005 - DirectX9 Shader 2.0 bugs FIXED!
CRC2005 (http://www.crc-game.com/index.php) has issues with graphics using it's (best looking) DX2.0 (DX9) shader model renderer. These issues seem to go away if you're lucky enough to be able to select the DX1.4 (DX8) renderer (it also has a DX7 one but on my PC it says that's unavailable).
To install the game on modern systems (as it uses Starforce) you need some cracks, as it won't boot otherwise. Incidentally the Invictus LIVE! link (that comes with the game) is still live (as long as you set XP compatibility on it) and you can then update the game to 1.2.4, however you'll still need a crack (that works) to play it, I find.
So, why not just use the DX8 version? Well it's missing the cool "self shadowing" in-car effect (where, like Gran Turismo 6, you can see the shadow of the car interior across the dashboard as you turn/go into light). It's also missing some high-resolution texturing effects.
You can see some of the glitches here: https://www.youtube.com/watch?v=90hbVWVZBb8 - the long stretched polygons seem to be an issue with the rendering of the driver characters, because if you go into the game folder and remove the "humans.rpk" file, the drivers don't appear, and the warped polygons are gone. Unfortunately there's a second glitch, where you can see tree branches and foliage flying around the sky. This can't be stopped so easily.
I tried an alternative d3d9.dll file, but that made no difference. Looking at other reports, the bug occurs whether you use Nvidia or ATI modern graphics cards:
http://www.nvnews.net/vbulletin/showthread.php?t=92531
http://users.atw.hu/wenson/page.php?al=alias4 … 814563d0281a3de
I'm not sure there will be a fix for this one, any ideas? It's got to be something to do with the shaders they use in the game, or modern drivers, as on my old Pentium4 with Nvidia GeForce 7800GS+, there's no graphics glitches at all.
My PC spec: Win10 64bit, i7-4970K (not overclocked), KFA2 GeForce RTX 2070 SUPER, Creative Soundblaster ZXr, 16GB RAM, Asus Z97-A motherboard, NZXT 410 case, ROG Swift GSYNC monitor