mirh wrote:
Admittedly skimmed, but it looks like it works with older nV/ATi drivers on supported hardware either way. I have the game somewhere on DVD (it came with some hardware item; I've never taken it out of its package 🤣 ). In theory I could try it with my 290X or X1600 and see what it does, but after spending time testing shadows for the original I'm kind of put-off by it.
Don't tell me.. I just lost the last 3 days trying to make TAGES 5.2 x64 drivers work under windows 7 64 bit...
😢
Wikipedia claims is just to ensure compatibility
How is this different from what I said? 😕 "Generally a device has specific compatibility requirements that it must meet to pass certification, which defines both software and hardware functions." It certainly, however, goes far beyond "just about stability" and "just a driver signed with a certificate."
You can read about WHQL right from the horse's mouth if you're really curious: https://msdn.microsoft.com/en-us/windows/hard … e/gg463010.aspx
The compatibility features are defined by Microsoft relative to whatever version of Windows the device is attempting to get logo certified for (there are different requirements for Windows XP vs Windows 8.1, for example).
To the point in this thread, breaking DirectX support will equal a fail in WHQL, as Scali guessed. The only graphics manufacturer I'm aware of that consistently shirked WHQL was 3DLabs, but their drivers were usually externally validated on a per-application basis by various software vendors.