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First post, by PhilsComputerLab

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This is on a Windows 98 machine.

On a V3, everything looks nice. But no 32 bit colour mode:

BxaWJMG.png

Tried a FX5500 card and latest 80 something driver and getting this. The gog version on Windows 8.1 64 also looks like this:

FADFPlo.png

The smoke from the guns looks blocky. The ground is missing. The HID elements are distorted.

Tried a TNT2 M64 with 40 something driver, that card works. Same driver, Quadro2 Pro (GF2 based card), getting the same poor graphics 🙁

When I am trying to fix the issue, disabling mip mapping solves it, but then the game looks terrible. Any ideas?

Goal is to play the game on a DVI capable card, 1024 x 788 32 bit colours, 60 fps and maybe some AA 😀

Also what's a good processor for this game? The game has some slowdowns on a K6-III+ 400 with TNT2 M64, but this actually helps a bit 😀 Not sure if it's the CPU, the GPU, or both.

EDIT: Matrox G550 and latest driver also works great! Fastest card I got working so far, and it has DVI 😀

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Reply 2 of 17, by PhilsComputerLab

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teleguy wrote:

According to Dege it's because of Nvidia's colorkeying method.

dgVoodoo 2 for DirectX 11

Thanks, I'll read up on it. Noticed that GOG's screenshots have the same issue: static.gog.com/upload/images/2009/09/f8 ... 25439b.jpg

Well what options are there if I want top performance, DVI and some AA? Matrox works, but doesn't seem to have AA. But the 550 is the "best" one I got. Parhelia maybe?

Or AMD! Hey, that's a reason to check out the red team 🤣

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Reply 4 of 17, by PhilsComputerLab

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ZellSF wrote:

WineD3D works. No AA that way though.

Cool! Never played around with it.

Didn't have much luck with a Radeon 9700 pro. In 2D the card works, but as soon as you launch a game the machine locks up 🤣

Matrox works great though and has decent enough performance.

A good candidate, but no DVI, is the V5. 32 bit rendering and supersampling AA should make this game look beautiful.

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Reply 5 of 17, by PhilsComputerLab

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Quick update.

Seeing that the ATI AGP card kept freezing my machine, I remembered that I got this cheap ATI card from eBay a while ago. I don't think I've ever used it.

It's a GeCube 9200SE 128MB PCI. And the card works! It picked up the drivers from the 9700 pro installation, and good to go. The driver has some quality settings, so I was able to play Incoming with a bit of AA 😀

I've got no idea at what level this card is. These SE cards are always a mystery.

Shame Incoming maxes out at 1024 x 768 though.

That card has a flaky DVI port though. The capture card doesn't take the signal. But it's a start 😀

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Reply 6 of 17, by teleguy

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ZellSF wrote:

WineD3D works. No AA that way though.

If you set OffscreenRenderingMode to backbuffer with wined3dcfg.cpl (or by editing the registry manually) you can force AA from the driver controlpanel.
(Tested that on R9 290x and GTX 780, Windows 7 64 bit)

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Reply 7 of 17, by ZellSF

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teleguy wrote:
ZellSF wrote:

WineD3D works. No AA that way though.

If you set OffscreenRenderingMode to backbuffer with wined3dcfg.cpl (or by editing the registry manually) you can force AA from the driver controlpanel.
(Tested that on R9 290x and GTX 780, Windows 7 64 bit)

Doesn't seem to work on Win8.

Reply 9 of 17, by PhilsComputerLab

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I've created a Tweak Guide for the GOG version, but this also works with the retail CD.

Incoming Tweak Guide

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Reply 10 of 17, by Stretch

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Is there a D3d wrapper that works on Win98SE for a Geforce FX5700?

PC1: Win98SE - Via Apollo Pro Mobo - Pentium II 233 - 256 MB - Voodoo 3 1000 - Acoustic Edge PSC706
PC2: Win98SE - ASRock 775i65G R3.0 - Celeron 2.2 GHz - 2048 MB - Geforce FX5700 - Audigy 2 ZS

Reply 11 of 17, by PhilsComputerLab

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Stretch wrote:

Is there a D3d wrapper that works on Win98SE for a Geforce FX5700?

I'd be surprised. On a W9x machine, best to use an ATI Radeon or Matrox based card. They render the game perfectly.

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Reply 14 of 17, by Stretch

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teleguy wrote:
Stretch wrote:

Is there a D3d wrapper that works on Win98SE for a Geforce FX5700?

Did you try Wined3d with the shader level reduced via wined3dcfg.cpl?

I copied the wined3d dll files into the Incoming folder.

I renamed ddraw.dll to ddren.dll, and with a hex editor renamed ddraw.dll to ddren.dll in incoming.exe.

Incoming errors out with:

The ddren.dll file is linked to missing export NTDLL.DLL:memcmp.

So, since I'm on Win98SE, ntdll.dll will not be present.

PC1: Win98SE - Via Apollo Pro Mobo - Pentium II 233 - 256 MB - Voodoo 3 1000 - Acoustic Edge PSC706
PC2: Win98SE - ASRock 775i65G R3.0 - Celeron 2.2 GHz - 2048 MB - Geforce FX5700 - Audigy 2 ZS

Reply 15 of 17, by calvin

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KernelEx will give you a subset of NT API functions, but I think we're barking down the wrong path here.

2xP2 450, 512 MB SDR, GeForce DDR, Asus P2B-D, Windows 2000
P3 866, 512 MB RDRAM, Radeon X1650, Dell Dimension XPS B866, Windows 7
M2 @ 250 MHz, 64 MB SDE, SiS5598, Compaq Presario 2286, Windows 98

Reply 16 of 17, by starlord

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Hi all.

Sorry to post on this older thread but while on the subject of incoming does anyone know why the subversion add on for incoming is always crashing on the last level?

This was evoked several times with the rerelease of the incoming trilogy back in the day and also was a problem for those like me who bought the add-on CD.

Reply 17 of 17, by Dominus

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Please don't necropost if you can't add anything new to the topic. The topic in this case is the HUD details missing in Incoming, not every other error you might get in Incoming. Please open a new thread. No need to answer here if it doesn't sta yon topic (or this thread gets locked)

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