First post, by RandomManA
I have been searching and scratching my head over this for days. I tried a full install on Windows 7 with patches, without, tried all compatibility modes and settings, but there are mouse trails wherever you move the mouse in the game, until eventually the cursor disappears entirely and the mouse stops functioning at all, breaking the game. Closest I got to a solution was using D3DWindower to run in Windowed mode, and turning on DDraw Flip Blt and Cursor Message, which SEEMED to limit the trails somewhat, though this only bought me a few extra minutes of gameplay before the mouse would break again.
I tried a standard install on my Windows 98 SE VM, only now the mouse locks up at game startup. I've tried with patches, without, turning hardware acceleration down, down, down, and off, and the pointer will not budge.
I'm nearly out of ideas, though I'm going to try other combinations of D3DWindower options, none of them appear to have anything to do with software mouse rendering, and I'm unaware of any method to force a hardware pointer on the game. And I was seriously thinking about running a Windows 95 VM just to try it. But I could use some more ideas - I really, REALLY want to play this game, and I'd be grateful for any assistance you folks could give me.
Pantsless Aaron