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First post, by Presbytier

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SO I use nGlide for pretty much all 3dfx games and even some older opnegl games. It works great, but I am fairly confused by how Integer scaling and rendering work. As far as i can tell there is no difference, and I was under the impression i could use a smaller in game resolution and the game would be scaled up via integers thus making things like small HUDs fixed, but when I use it the lower the resolution the smaller the picture is. I looked at the Zeus forums and could not find any info.

"Never pay more than 20 dollars for a computer game" - Guybrush Threepwood

Reply 1 of 2, by ZellSF

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Intger scaling and integer rendering means it scales by the highest integer (whole number) factor.

640x480 for example, can be multiplied by 2 on both axis to be 1280x960, which fits in a 1920x1080 monitor. If you multiple by 3 (1920x1440) it will no longer fit in a 1920x1080 monitor.

800x600 and above can't be integer scaled/rendered at all on a 1920x1080 monitor, so they'll just be output as they are.

Reply 2 of 2, by Presbytier

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ZellSF wrote on 2020-04-30, 07:25:

Intger scaling and integer rendering means it scales by the highest integer (whole number) factor.

640x480 for example, can be multiplied by 2 on both axis to be 1280x960, which fits in a 1920x1080 monitor. If you multiple by 3 (1920x1440) it will no longer fit in a 1920x1080 monitor.

800x600 and above can't be integer scaled/rendered at all on a 1920x1080 monitor, so they'll just be output as they are.

I honestly feel dumb now as i know this and it never occurred to me to do the math.

"Never pay more than 20 dollars for a computer game" - Guybrush Threepwood