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First post, by retrogamerguy1997

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For games that support EAX, is there anyway to enable it on modern systems with integrated sound.

Reply 4 of 8, by lowenz

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You must build from source DSOAL (32/64 bit) and put in the same directory the DLL from OpenAL Soft (32/64 bit) renaming it "dsoal-aldrv" (.dll)

If you want to try some already working binaries for 32 bit applications: http://vaporeon.io/hosted/dsoal-builds/dsoal-r391b.7z (May 2020)

Reply 5 of 8, by retrogamerguy1997

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lowenz wrote on 2020-10-15, 07:35:

If you want to try some already working binaries for 32 bit applications: http://vaporeon.io/hosted/dsoal-builds/dsoal-r391b.7z (May 2020)

Thanks

Reply 6 of 8, by HunterZ

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lowenz wrote on 2020-10-15, 07:35:

You must build from source DSOAL (32/64 bit) and put in the same directory the DLL from OpenAL Soft (32/64 bit) renaming it "dsoal-aldrv" (.dll)

If you want to try some already working binaries for 32 bit applications: http://vaporeon.io/hosted/dsoal-builds/dsoal-r391b.7z (May 2020)

Thanks for this - I see they're still being updated too.

Tried it with Baldur's Gate 2, and while it does seem to restore the EAX effects, it also has an issue where some sound effects are almost always panned hard left or right and rarely in the middle. This is probably the game's fault, but it makes me want to turn it back off 🤣

Reply 7 of 8, by lowenz

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lastest version: http://vaporeon.io/hosted/dsoal-builds/dsoal-r430.7z (with Open Soft 1.22 but you can just put the newer 1.22.2 Open Soft *32 bit* DLL and rename it "dsoal-aldrv" https://openal-soft.org/openal-binaries/opena … -1.22.2-bin.zip )

For EAX through OpenAL interface (not DSound3D) OpenAL Soft now is perfectly indipendent and capable by itself to do EAX just fine (example: Unreal 2, it CAN'T do EAX through DSound since the first patch in 2003, 'cause it has been designed around Audigy2 OpenAL+EAX3 acceleration)

Same for E*F*X (native OpenAL sound effects system) but that's by design+compliance.

Reply 8 of 8, by Kappa971

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HunterZ wrote on 2022-07-25, 05:30:

Tried it with Baldur's Gate 2, and while it does seem to restore the EAX effects, it also has an issue where some sound effects are almost always panned hard left or right and rarely in the middle. This is probably the game's fault, but it makes me want to turn it back off 🤣

The EAX implementation of OpenAL Soft still has some problems, probably what you notice is an OpenAL Soft bug.
I may have noticed a similar thing in Prey (here are some video comparisons between X-Fi and OpenAL Soft: https://github.com/kcat/openal-soft/issues/72 … ment-1188821193).