Common searches

First post, by lafoxxx

User metadata
Rank Member

When I launch Unreal Gold (D3D renderer), it loads Flyby map, and you can see these mirror-like reflections on the floor.


When you launch the game for the second time there are no reflections (like stone surface).

When you relaunch the game -- reflections are back.

When you launch the game for the fourth time -- there again are no reflections!


Reflections only work in Odd runs, and don't work on Even runs.

Happens on all my computers (even Win10).

Anyone with same issue? Just keep launching and closing the game and see what happens.

How to fix?

Reply 2 of 8, by DracoNihil

User metadata
Rank Oldbie

Only Unreal.unr has reflections on the floor leading up to the castle.

UPak.unr and NaliC.unr do not.

The whole reason why is that the FlyBy is supposed to be as flashy as possible.

Steam Profile
YouTube Channel
Seal of Nehahra

Reply 3 of 8, by Discrete_BOB_058

User metadata
Rank Member
lafoxxx wrote on 2020-11-08, 19:51:

Just noticed the Logos change from EPIC/Digital Extremes to EPIC/Legend.
So it's probably just two different maps (Unreal and Na Pali)

Well, too bad there are no reflections in Na Pali.

Well you got your answer. I think they made Na Pali for those early GPUs which couldn't render reflections

YouTube Channel:
DEADHistory Walkthroughs

CPU: AMD Ryzen 5 1600
GPU: ZOTAC NVIDIA GeForce GTX 1050Ti OC Edition
RAM: 8GB*2 Corsair Vengeance LPX DDR4 2400MHz
Motherboard: Gigabyte Aorus B450M
PSU: Corsair VX550
Sound Card: Realtek ALC892

Reply 5 of 8, by imi

User metadata
Rank l33t

oh yeah I remember seeing it for the first time on my V2... I was absolutely blown away at the time ^^

I remember I made a map way overusing the reflections... it did not run fast ^^

Reply 6 of 8, by Byrd

User metadata
Rank Newbie
Oetker wrote on 2020-11-09, 13:22:

I remember being completely blown away seeing the Unreal flyby in a computer shop, it made a 3DFX card an absolute must-have for me.

Yep, still think it looks magnificent - with the slow building orchestral music. Software mode it actually looks passable too!

Reply 8 of 8, by leileilol

User metadata
Rank l33t++
Discrete_BOB_058 wrote on 2020-11-09, 09:57:

Well you got your answer. I think they made Na Pali for those early GPUs which couldn't render reflections

A lot of Legend's original maps tend to be underdetailed and much smaller compared to the original Unreal. It starts looking more like Unreal by the time you go through the scrapped Unreal levels that were repurposed. It's like night and day.

Unreal's made for portal tech, it's not a GPU fault for not having reflections. It's rendering a whole scene behind a blended texture...