First post, by Discrete_BOB_058
I downloaded three soundfonts for VirtualMIDISynth to be used in the game Road Rash. When I start the game and the MIDI starts playing an error "MIDI error" appears and I just ignore it since the MIDI plays. But when I pause the game, the MIDI doesn't pause. Even when I exit the race, the MIDI continues to play in the menus. I try different soundfonts but the same problem exists. This doesn't occur when I play the game on 'MS GS' synth provided by default.
The game has some dependency on 'AWEMAN32.DLL' suggesting it is using the AWE32 MIDI. I am still not sure of the function of the file but the game doesn't run without it. Maybe anything because of the E-mu MIDI found on AWE32?
Am I supposed to change any setting in VirtualMIDISynth?
CPU: AMD Ryzen 5 1600
GPU: ZOTAC NVIDIA GeForce GTX 1050Ti OC Edition
RAM: 8GB*2 Corsair Vengeance LPX DDR4 2400MHz
Motherboard: Gigabyte Aorus B450M
PSU: Corsair VX550
Sound Card: Realtek ALC892