First post, by BEEN_Nath_58
Back in Windows XP, all games were in exclusive fullscreen mode.
Now in Windows 10 and 11 (what about Vista, 7, 8 and 8.1?), this option is overriden by a borderless fullscreen window and coupled with a Full Screen Optimization that "increases performance". I never changed these settings and I would like to test, but before I do those benchmarks I have queries.
Which APIs are affected by the change to override 'exclusive FS' with 'borderless FS
with Optimization'? Is it D3D11/12 or DirectX1-9 too? What about OpenGL?
How do you disable the 'fullscreen optimisations' so that the game runs only in 'fullscreen borderless window'?
How do you disable both 'FS Optimisations' and 'fullscreen borderless window' so that the game can be run in 'exclusive fullscreen'?
How do you verify that the game is running in Exclusive mode/borderless fullscreen/borderless with FS Optimization?
Historically, when Win10 was released (or when Win10 was updated to always use borderless FS), did the older games, which had setting to choose between borderless fullscreen and exclusive fullscreen, have performance exactly or closely same to each other?
Thank you.
previously known as Discrete_BOB_058