First post, by AaronS
Hello, so I just got a new PC (one of those minis with a laptop APU / integrated graphics), the only downside I'm having which seems to be a thing with all AMD GPUs is the lack of being able to force MSAA (and anisotropic filtering) with older games, apparently the settings in the Adrenalin software (AMDs control panel) only affects DirectX9 games, unlike my old laptop with its Nvidia 960M.
One thing I have been using is ddrawcompat which is working really well with everything I've used it with, and anisotropic filtering seems to work? At least it says its active in the ddrawcompat log, however MSAA crashes any game I try it with which is really unfortunate because a lot of these games looked really nice on my "older" laptop and I would assume AA would work even with any current Nvidia GPU too (whatever AA Nvidia uses for these older games).
The log does state that MSAA is supported too
Supported MSAA modes: msaa(7), msaa2x(4), msaa4x(2), msaa8x(2)
I've tried each of the above and they all result in a crash. Here's my DDrawCompat.ini
Antialiasing = msaa8x(2)
DesktopResolution = app
DisplayResolution = app
RenderColorDepth = 16d10
SoftwareDevice = app
TextureFilter = af16x
I also tried using SoftwareDevice = hal but that also results in a crash.
If anyone has a modern AMD GPU and has gotten MSAA to work kindly share thanks.
One other problem although this is more to do with DxWnd and I should ask on sourceforge but, as you mightve noticed in my DDrawCompat.ini I have "RenderColorDepth = 16d10", this is really good for some games because it restores the dithering which most always just doesn't show at all, however if I use DxWnd it basically ignores the color depth stuff and will either have no dithering or even worse, color banding.