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Reply 1000 of 1192, by sharangad

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sharangad wrote on 2024-04-09, 02:20:
robertmo3 wrote on 2024-04-08, 16:18:
apple shop has just allowed emulators. that means not only apple phones and tablets but also apple pcs. android allows emulator […]
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apple shop has just allowed emulators.
that means not only apple phones and tablets but also apple pcs.
android allows emulators too.
dosbox-staging in its latest release added voodoo and mt-32 support.
mt-32 roms have to be provided independently 😉

.

RReady will need a special Miro. V1K V1000 bios to run Speedy3D apps. It can use others, but needs a bios specific address/entry point into the bios which needs to be determined on real hardware or by analysing the bios entry point for int 10h.

Will attempt to work out how the bios works once I've got Speedy3D up and running.

Might have to implement a basic software renderer to comply with the open source license.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 1001 of 1192, by sharangad

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RaVeN-05 wrote on 2024-04-08, 18:24:
Maybe blitter V_VBitBlt only used in windowed mode? And while fulscreen patched it's uses swap buffers? Did hexen also behaves t […]
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Maybe blitter V_VBitBlt only used in windowed mode? And while fulscreen patched it's uses swap buffers?
Did hexen also behaves that weird fulscreen or windowed?
BTW still no power (
Just guessing....

V_BltBit used in fullscreen with v1k_nopageflip=1. (V_BltBit is used to blit one texture onto another. The texture can be the display surface).
VL_SwapDisplaySurface used in full screen otherwise .

Don't know what's used in windowed mode. Nopageflip has no effect in windowed mode. There's another API call to swap buffers in windowed mode (V_BltDisplayBuffer ).

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 1002 of 1192, by RaVeN-05

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sharangad wrote on 2024-04-09, 02:17:

Also do we need the opengl vsync override in the config file?

It might still be useful to disable vsync properly.

yes , i think, to preserve compatibility , like :
vsync= (app contolled, force off, force on)

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 1003 of 1192, by sharangad

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Wing mirrors working and track texture/surface renders correctly (in game). It already worked during the intro:

https://youtu.be/2RqqaPgr5W8

Apologies if these videos bore you.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 1005 of 1192, by robertmo3

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looks like some regression since the previous movie with blinking brightness on some buildings (maybe it is the same problem as with road side barrier blinking in intro)
(might be worth checking if previous version was ok in intro)

Reply 1006 of 1192, by sharangad

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robertmo3 wrote on 2024-04-10, 17:45:

looks like some regression since the previous movie with blinking brightness on some buildings (maybe it is the same problem as with road side barrier blinking in intro)
(might be worth checking if previous version was ok in intro)

The intro's fine. It's just the in game stuff that's broken.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 1007 of 1192, by sharangad

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robertmo3 wrote on 2024-04-10, 17:45:

looks like some regression since the previous movie with blinking brightness on some buildings (maybe it is the same problem as with road side barrier blinking in intro)
(might be worth checking if previous version was ok in intro)

Ye of little faith, rejoice:

https://youtu.be/ralG6IlEB94

Intro rendering correctly (well as far as I can see) + in game graphics.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 1011 of 1192, by sharangad

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@Raven-05, if it's not too much to ask, could you post a video of a practice run in Australia (the very first option in the main menu and "Practice") and go through 2-3 full laps it would be very very useful, with occasional collisions.

[EDIT] I've fixed the texture glitching , but won't bother posting a video. A lot more problems abound.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 1012 of 1192, by RaVeN-05

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https://fex.net/s/anrondk on v1000

as you see, no glitches when AA is on, like yellow or red lines on road/grass, sky line a very rare exposes connection line as on v2000 , almost never, rear view mirrors renders correctly , in car cockpit view fully drawn

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 1013 of 1192, by sharangad

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RaVeN-05 wrote on 2024-04-12, 15:20:

https://fex.net/s/anrondk on v1000

as you see, no glitches when AA is on, like yellow or red lines on road/grass, sky line a very rare exposes connection line as on v2000 , almost never, rear view mirrors renders correctly , in car cockpit view fully drawn

Wow! That looks shockingly artifact free.

Thanks @Raven-05.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 1015 of 1192, by sharangad

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Almost there :
https://youtu.be/VopXy2CvfMc

Rear view mirrors need more work and some textures randomly change brightness. That's a job for next week.

I'll also need to test some Rendition enhanced tracks and car models.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 1017 of 1192, by sharangad

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robertmo3 wrote on 2024-04-14, 17:29:

interesting that some textures randomly change brightness doesn't happen here:
https://www.youtube.com/watch?v=zY91QMo8dnc

It does. There's a building in the distance which changes shade from brightly sunlit to dull,

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 1019 of 1192, by sharangad

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robertmo3 wrote on 2024-04-15, 00:24:

can you show where exactly?

Here:

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Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda