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Windows 98 vmware

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Reply 20 of 36, by TheMAN

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yeah, I can't stand it either... but I guess its done this way for the sake of security and reliability instead of just patching.... takes too damn long to update vmware, so many reboots!

the vmware updater actually downloads the file to a temporary cache folder it creates, so while it starts downloading, I go look for it and then after it's done downloading, I copy it off for future use 😀

Reply 21 of 36, by christo

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Thank you guys for the answers, my mother comes home on next saturday and I will try something.

But. My question focuses at how can I select the emulated card to a certain one which has drivers for win98.
Obviously I know that the physical card is not the same with the emulated one, because you mentioned it several times. But this wont get me farther.

Oh, and I have installed vmware tools too.

Summary: I want more colors than 16 in win98 with vmware. I dont need it for games.
What should I do?

Reply 22 of 36, by Dominus

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You cannot use any other card be it real or something else for vmware except the on that is emulated.
To get it fully working with all colors install vmware tools. Done

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Reply 24 of 36, by Jorpho

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christo wrote:

Oh, and I have installed vmware tools too.

Summary: I want more colors than 16 in win98 with vmware.

Are you saying you cannot select more than 16 colors in the Display control panel or something?

Reply 27 of 36, by Norton Commander

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christo wrote:

Summary: I want more colors than 16 in win98 with vmware. I dont need it for games.
What should I do?

I don't know about VMWare but MS VPC 2004 (with VM additions) can do more than 16 colors.

Windows_98_SE_VPC_sm.png

And limited DX6 support.

Win98_DX6.png

Reply 28 of 36, by TheMAN

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like I said... all you need is to install vmware tools and IT WILL AUTOMATICALLY INSTALL THE DRIVERS

it also can do limited directx 6.1a like virtualpc can

see attached

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Reply 30 of 36, by cdoublejj

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DosFreak wrote:

Vmware is the same. DX8+ and OGL in Windows 2000+ guests.

The only way to use D3D/OGL in Vmware/VirtualPC with 9x guests is to use software D3D/OGL. (Swiftshader/Mesa3D)

Only DOSBox (with patches) offers D3D/Glide in Windows 9x.

can you explain? what does this software you speak of do? does it work in parallels 98 guests too?

afaik, 98 on real hardware is still the BEST way to play games.

Reply 31 of 36, by DosFreak

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Swiftshader (D3D 8+) and Mes3D (OpenGL) are API wrappers.

They do not use your GPU but your processor instead so they are alot slower.

I want to say the latest version of swiftshader should still work on 9x.

Mesa3D dropped 9x & NT4 support with Mesa3D v6.5.

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Reply 33 of 36, by Stiletto

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leileilol wrote:

SGI OpenGL is far faster than Mesa3D however. If you really HAVE TO use software OpenGL i'd grab that out of a Cosmo VRML Plugin (cosmord11.dll)

Are they going to be the same version of OpenGL tho? Methinks not...

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Reply 34 of 36, by leileilol

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Would you rather have a 3fps OpenGL game with higher version compliance or a 20fps OpenGL game with 1.1 compliance? Keyword being "game"...

unlike the Mesa3D driver SGI had the budget to go aggressive on the assembly.

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Reply 35 of 36, by sliderider

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leileilol wrote:

Would you rather have a 3fps OpenGL game with higher version compliance or a 20fps OpenGL game with 1.1 compliance? Keyword being "game"...

unlike the Mesa3D driver SGI had the budget to go aggressive on the assembly.

FPS>eye candy. Just sayin'.