That's okay, many of lightmaster's posts are confusing. 😉
dgVoodoo 1.x, I forget if it ever supported the spinning logo.
The spinning logo is generated by the game+wrapper loading an original 3dfx file. With original 3dfx cards it came from a particular driver included with the drivers, IIRC it was named 3DfxSpl.dll / 3DfxSpl2.dll / 3DfxSpl3.dll. This file needs to be present (depending on which revision of Glide the game uses, 3DfxSpl.dll is a splash plugin for glide.dll., 3DfxSpl2.dll is a splash plugin for glide2x.dll, 3DfxSpl3.dll is a splash plugin for glide3x.dll). There's also a way to disable it from displaying too, usually by removing the file from the game/wrapper's directory.
If memory serves Pandemonium is a glide.dll game so you need 3DfxSpl.dll in the folder with your wrapper and/or the game. If you check your main XP system you will probably find it. nGlide bundles it with the wrapper ever since 0.93 (current version: 1.05) and IIRC its config tool manages whether the logo is enabled or disabled, dgVoodoo does not do this.
More info on nGlide's handling of the splash screen: http://www.zeus-software.com/forum/viewtopic.php?f=11&t=30
PS. There's dgVoodoo 2.x now, but it seems as though even your main system is too old to run it.
Requirements
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Show full quote
Requirements
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- Operating system: Windows Vista/7/8/10 with DirectX11 installed.
- Hardware: GPU supporting DirectX feature level 10.1.
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