First post, by superfury
In UniPCemu, only a few fields are reloaded in Real/Virtual 8086 mode:
- Base is loaded.
- Access rights are loaded with 0x93.
Furthermore, in Virtual 8086 mode, extra fields are loaded as well:
- Limit low is loaded with 0xFFFF.
- The remaining high byte (limit high, AVL, D/B and G fields) is loaded with 0x00.
Is this behaviour correct? Or do other fields get loaded in these two modes as well?
Author of the UniPCemu emulator.
UniPCemu Git repository
UniPCemu for Android, Windows, PSP, Vita and Switch on itch.io