Soundfonts that mimic old hardware (SC-55, DX50XG, AWE64 Gold)

Emulation of old PCs, PC hardware, or PC peripherals.

Re: Soundfonts that mimic old hardware (SC-55, DX50XG, AWE64 Gold)

Postby DracoNihil » 2018-1-30 @ 11:55

HunterZ wrote:Looks like BASSMIDI has a Linux library too. Interesting that nobody uses FluidSynth on Windows or BASSMIDI on Linux.

I guess it would be best for people to pour effort into FluidSynth then.


Because BASS is proprietary and the last time I tried to get BASSMIDISynth (kode54's work) to run, it would absolutely refuse to open the sound device unless I terminated PulseAudio and gave it direct access to the DAC.

Looking into the issue this has been a huge problem with BASS for a long ass time and it's really stupid how BASS has no native PulseAudio support considering a ton of idiot-proof Linux distro's use it as the sound server... BASS refuses to even open a audio context even if you point it to the "pulse" ALSA device where as every other program under the sun that uses ALSA can run under PulseAudio via it's ALSA plugin...

You Linux guys can give PulseAudio all the BS whining you want, but it's unfortunately here to stay. Stop making up excuses and actually write code to use it natively.
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Re: Soundfonts that mimic old hardware (SC-55, DX50XG, AWE64 Gold)

Postby HunterZ » 2018-1-31 @ 03:11

DracoNihil wrote:it's really stupid how BASS has no native PulseAudio support considering a ton of idiot-proof Linux distro's use it as the sound server...

You Linux guys can give PulseAudio all the BS whining you want, but it's unfortunately here to stay. Stop making up excuses and actually write code to use it natively.

I went through the exact same thing with Wine a few years ago. By the time they got it sorted (if they ever really did), I had ended my Linux gaming experiment and went back to Windows.
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Re: Soundfonts that mimic old hardware (SC-55, DX50XG, AWE64 Gold)

Postby gdjacobs » 2018-1-31 @ 03:38

There were ways around that issue using the OSS proxy daemon. Still, a real pain in the ass. And Pulseaudio still sucks.
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Re: Soundfonts that mimic old hardware (SC-55, DX50XG, AWE64 Gold)

Postby HunterZ » 2018-1-31 @ 06:17

It doesn't suck bad enough to be worth disabling, except when using digital passthrough.
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Re: Soundfonts that mimic old hardware (SC-55, DX50XG, AWE64 Gold)

Postby autoexecdotbat » 2018-2-03 @ 23:04

Synth font does support both sf2 and dls.
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Re: Soundfonts that mimic old hardware (SC-55, DX50XG, AWE64 Gold)

Postby deemster » 2018-2-13 @ 16:25

Just noticed I didn't even add my Creative Wave Blaster 1 soundfont yet, although it is the soundfont I am the most proud of.

It is called Wave Blaster Archive, and it was my third attempt at sampling my Creative Wave Blaster 1 (CT1900) sound card. It turned out pretty large (more than gig), but sounds very much like the real thing.

A few samples using game midis: https://www.youtube.com/playlist?list=P ... eVHD7VI3Vk

Download: http://1drv.ms/u/s!Ap-0SHCYq2AljA-sG1e4WBtrd989
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Re: Soundfonts that mimic old hardware (SC-55, DX50XG, AWE64 Gold)

Postby autoexecdotbat » 2018-2-27 @ 20:48

BTW, would anyone be interested in doing a yamaha tg100 soundfont? I've become rather interested in it ever since I learned it uses the same chip as the Sega Saturn.
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Re: Soundfonts that mimic old hardware (SC-55, DX50XG, AWE64 Gold)

Postby gdjacobs » 2018-2-28 @ 05:33

Is the TG100 GM compliant?
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Re: Soundfonts that mimic old hardware (SC-55, DX50XG, AWE64 Gold)

Postby Falcosoft » 2018-2-28 @ 12:09

gdjacobs wrote:Is the TG100 GM compliant?

Yes, it seems to be GM compatible:
http://www.houseofsynth.com/hos-downloa ... Manual.pdf
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Re: Soundfonts that mimic old hardware (SC-55, DX50XG, AWE64 Gold)

Postby autoexecdotbat » 2018-2-28 @ 19:09

I knew it was gm complient since it was quite popular as a gm module in Japan.
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