ZellSF wrote:Anybody had much success with using WineD3D? Outside of Infinity Engine games (where they're actually the most suited wrapper), I haven't really gotten it to work well with anything.
My experience is that anything which has recently (I find ~3 months is a good definition here) been listed as gold or better on Wine's AppDB has a 75% chance of working. In general, if it works on Linux, it might work on Windows with WineD3D.
However, there are a few games which actually benefit from WineD3D, such as Silent Storm. In that game, shadows are utterly broken on most modern graphics cards (namely AMD) unless you use WineD3D - albeit with slowdown issues. In fact, the fixes implemented in the most current digital builds of the game utilize a version of WineD3D optimized for Silent Storm, which eliminates the slowdown issues.