5u3 wrote:Sometimes I wonder how PC audio would be like if Creative actually made their stuff themselves instead of ripping it out of their dead competitors. We could have cheap, high quality MIDI (E-MU), compatibility with ISA cards (Ensoniq), superior 3D sound (Aureal), and Dolby Digital encoding in hardware (Sensaura), but nooo, Creative had to ruin the fun for everyone 😠 [/rant off]
Share your hatred here. 😉 I only use Creative for DOS (ISA) sound cards, due to SB compatibility, but otherwise...
I wonder about A3D though. Why there are so few cards, especially modern cards, that support A3D 2.0? It seems that today's cards (HDA X-Mystique 7.1) typically support A3D 1.0, EAX 1.0, and EAX 2.0, but older cards like Diamond MX300 supports A3D 2.0. Isn't it odd?
The question is: what if I play A3D 2.0 games with A3D 1.0 sound card? Also, I never quite notice the A3D version in games I played; are there quite many games out there that support A3D 2.0? Is lack of A3D 2.0 support a big drawback? And if that's the case, why modern sound cards did not support A3D 2.0?
Same question for EAX. It seems that only Creative-spewed sound cards support EAX higher than 2.0. Why then, many modern sound cards only support EAX 2.0?
The HDA X-Mystique 7.1 is an example: it has Dolby Live feature (encoding 3D sound API-generated sound channels into Dolby Digital signal --in real time, like nVidia SoundStorm), so you can enjoy a game's 3D sound through S/PDIF connector. However, it only support EAX 2.0. The question is why? And is it such a big drawback for a sound card to not support EAX above version 2.0?