Reply 180 of 1046, by leileilol
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My real AWE32 is in a PC running Windows98SE on FAT32 partitions. You want me to try the Win3.x driver in Win9x?
My real AWE32 is in a PC running Windows98SE on FAT32 partitions. You want me to try the Win3.x driver in Win9x?
No, I think that would be a bit pointless.
for some reason, when using either the AMI 286, Commodore PC 30 III, Windows 3.0 does not get into the GUI mode of setup with the current release of PCem that previously worked in the August 2012 0.7 release.
I guess this is the place to report some bugs im experiencing.
-IBM AT throws many errors at startup and tells me to enter setup. How?
-IBM XT has problem with floppy drive. Cant install Windows 1.03 as it cant read Build floppy.Also after some restarts it wont boot from HDD (im using xtide)
-AMI286 doesnt detect HDD at all
-AMI386 same goes as for AMI286
-Dell System 200 hangs the whole host PC
-Otherwise its great emulator and i hope there is simple solution to these problems which i just couldnt find anywhere 😁
Thanks in advance
(Im using PCem 0.7 from developers site, havent compiled any newer releases)
wrote:-AMI286 doesnt detect HDD at all
-AMI386 same goes as for AMI286
The harddisk support works fine here, at least when setup for a type 42 harddisk of 40,7MB with suitable image file.
(It may be nice to add a warning message when an image file in pcem.cfg is not present/found. Currently that situation will usually crash the emulator.)
--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul
Ok, heres feedback:
-IBM AT still not fixed
-IBM XT fixed
-AMI286 fixed
-AMI386 fixed
-Dell System 200 still not fixed
Is there a way to have color in Windows 1.0? It requires EGA for color. I tried CGA but it doesnt work. Sadly, VGA support wasnt there until Windows 2.03.
Thanks in Advance
wrote:Ok, heres feedback: -IBM AT still not fixed -IBM XT fixed -AMI286 fixed -AMI386 fixed -Dell System 200 still not fixed Is there […]
Ok, heres feedback:
-IBM AT still not fixed
-IBM XT fixed
-AMI286 fixed
-AMI386 fixed
-Dell System 200 still not fixed
Is there a way to have color in Windows 1.0? It requires EGA for color. I tried CGA but it doesnt work. Sadly, VGA support wasnt there until Windows 2.03.
Thanks in Advance
VGA is backwards compatible with EGA, so you can have color on Windows 1.0x even with VGA.
Now i have another issues:
-Some settings made in BIOS doesnt stay after reboot
-Boot sector could not be found
(happens to all models)
Thanks in advance
I've noticed DXGL can work with PCem and allows the Steam Overlay to function with it albeit slowly. 😀
I noticed Direct3D support renders the DXGL solution obsolete 😀
Eradicator has a segfault on startup btw. That's an AWE32 game for sound effects
And why Windows 95 Setup doesn't detect mouse on PCem?
I just tried the latest revision with Eradicator. All I can say is..........
AWESOME!
wrote:Is there going to be pcem 0.8? If not, can someone help me compile pcem from source code?
Also i have problem with EGA. PCem beeps but doesnt give any screen output and crashes.Please help
Thanks in advance
Basic procedure for compiling is to install mingw, install OpenAL (use archive.org to get the SDK and freealut-bin), install MSYS, install directx 8 for MinGW, add MinGW directories (Mingw\bin, Mingw\msys\1.0\bin, mingw\mingw32\bin) to your PATH, go to the src directory of the Pcem source zip file and run "make -f Makefile.mingw" or something to that effect (basically, make -f <makefile>.) if you get an error about needing a ".h" file or the like, find the file (google is your friend) and place it in Mingw\include and any associated libraries in Mingw\lib. you'll need to place OpenAL and possibly OpenAL-Soft DLLs in either your windows System32 folder or the PCem folder, as well. Once all this is done, you'll have a compiled binary. it will need ROMs, which can be found on the internet, and you'll need a copy of the OS (MSDOS or etc) of course.
If you need help, i can PM you a compiled binary.
wrote:If you need help, i can PM you a compiled binary.
That would be great if you could 😁
wrote:wrote:Is there going to be pcem 0.8? If not, can someone help me compile pcem from source code?
Also i have problem with EGA. PCem beeps but doesnt give any screen output and crashes.Please help
Thanks in advance
Basic procedure for compiling is to install mingw, install OpenAL (use archive.org to get the SDK and freealut-bin), install MSYS, install directx 8 for MinGW, add MinGW directories (Mingw\bin, Mingw\msys\1.0\bin, mingw\mingw32\bin) to your PATH, go to the src directory of the Pcem source zip file and run "make -f Makefile.mingw" or something to that effect (basically, make -f <makefile>.) if you get an error about needing a ".h" file or the like, find the file (google is your friend) and place it in Mingw\include and any associated libraries in Mingw\lib. you'll need to place OpenAL and possibly OpenAL-Soft DLLs in either your windows System32 folder or the PCem folder, as well. Once all this is done, you'll have a compiled binary. it will need ROMs, which can be found on the internet, and you'll need a copy of the OS (MSDOS or etc) of course.
If you need help, i can PM you a compiled binary.
Thanks, you helped me alot. 😀
Now, does anyone know how to install windows nt in pcem? I tried installing it but it needs some hdd drivers. Error code made me think that because it said INACCESIBLE BOOT DEVICE.
Thanks in advance.
NT doesn't currently work in PCem. The boot device error is a known issue in the FDC emulation, but even with that fixed it still won't run.
wrote:NT doesn't currently work in PCem. The boot device error is a known issue in the FDC emulation, but even with that fixed it still won't run.
That goes for all NT vers i tried. Not really sure about 2000.
Attempting to manually manipulate the rotation of the cube in the WinG cube demo will give a floating point divide by 0 error. WfW 3.11, VGA driver, Am486DX.
wrote:If you need help, i can PM you a compiled binary.
I really don't understand why it's so difficult to upload a binary every now and then, and why this elitist view that it can't be shared, not everybody has the know how or capabilities to compile it. 😕 Most emulators, IE WinUAE, DeSmuME, PCSX 2, Dolphin, ect all have active releases every now and then (Pcsx2/Dolphin has releases every every few hours) .
The Pros of having a public "SVN" release is way more beneficial than what the current release cycle is. I can't see a negative with a SVN release cycle. With an active release cycle you gain a lot of beta testers which will find bugs way easier than a few elitist.
wrote:I really don't understand why it's so difficult to upload a binary every now and then, and why this elitist view that it can't be shared
I don't think I've ever said that development binaries can't be shared. I'd prefer it if they weren't made widely available, as they aren't guaranteed to be stable, however I accept that since releases are getting slower (due to real life) that this isn't an entirely reasonable position. I don't, however, want to try to support a huge number of unstable releases single handedly. The emulators you mention have multiple developers and large and active userbases, whereas PCem is just me developing and probably just the few people who post in this thread as a userbase. Hence the release schedule isn't about 'elitism', it's about me trying to stay sane.