First post, by hifidelitygaming
I'm curious if someone could enlighten me a bit more about the general history of MIDI compatibility in early games. (DOS thru... well actually up to modern, has anyone had general MIDI compatibility in even a decade?)
Having just discovered the BASSMIDI software, which allows use of soundfonts of any nature, which can do anything from simulate old style patches to absolutely modern quality equal to the best synthesizers (one of the general midi soundfonts is 1.5 GIGABYTES), that's starting to sound like "the best" quality one can conceivably have for any games which support MIDI, to include quality better than ever existed back in the day. (since modern and enhanced patches can be used) Especially since the soundfonts can be customized, even if it's one of those cases where general MIDI sounds are "odd" for a given game, you can simply replace patches with ones that sound great for instance.
So this is making me curious about a couple things:
When did MIDI support first turn up in DOS games?
Which notable games lack MIDI support during the era when MIDI was popular?
When did games start providing their own samples and when were the last MIDI games made? (my guess is Unreal was one of the first to provide it's own samples)
Were there any special abilities (ie of OPL3 chips or FM synths) which were more capable/flexible than MIDI, and therefore gave a more expressive performance than the MIDI version? (from my understanding there are all sorts of wave morphing stuff you can do on an FM synth if programmed to modify the waveform as it's being played, not necessarily even recordable in a wavetable because the playback could be modulated or changed in ways not having MIDI controller events on the soundchip, although I would assume such playing would be far more common in sound effects than in music representation)
My guess (not being an expert at the moment) is that something like the Roland MT32 was probably generally considered the best sound at the time... i'm not sure if the MT32 was considered general midi or if it was more controllable or had special effects that wouldn't be in a general midi program. Were there any other high end sound cards at the time comparable?