Yes, the PCI and VLB are based on different hardware, but Creative Graphics Library or CGL did exist.
Supported games are on this list: 3D Accelerated Games List (Proprietary APIs - No 3DFX/Direct3D)
This post also contains some theory on other boards which might support CGL games and more info regarding the games: Fun with CGL (Creative Graphics Library) on 3D Blaster
Yes i'd seen two of those three links while wandering around the net last night trying to understand better but I guess I was hoping for a little more clarification if anyone has any, i'll try and be more clear in what i'm trying to sort out...
Creative Game Library was only used on the VLB and PCI cards, and not anything else apparently. You covered the CGL wonderfully but I was actually more curious about GLINT... GameGLINT was apparently available on the VLB Creative card as it was that chip on board, but are there any other cards which might have used gameGLINT? Did all the listed games (for creative) just use the CGL library? Is gameGLINT compatible with normal versions of GLINT, like if a game supported it, would it be possible to use it on some other 3DLabs hardware even like a later Oxygen or something, or even the MX300 series which apparently supported early multimonitor gaming? (these are unlikely stretches but nonetheless things i'm curious about)
Verite Rendition API is supported by the PCI card so other Verite games would run on the PCI card I assume. (even though it's only the slower 1000 series card)
Of the games specifically for the Creative Game Library are there any which are actually exclusive or/and not supported better by other cards?
For instance, supported elsewhere and possibly better:
Actua Soccer - patches exist to apparently work with Rendition and maybe 3dfx, either of which I assume would be a better option than the CGL.
Battle Arena Toshinden - this supports other accelerators and is probably best on 3dfx.
Hi-Octane - seems to have software mode, how does the quality compare to CGL?
NASCAR Racing - this supports a number of other accelerators yet even software mode i'm guessing is superior on a fast PC.
Magic Carpet Plus - does the CGL version of this actually look better/better framerate than software mode, or support higher resolution?
Rebel Moon - this is apparently an exclusive to the creative blasters, the PCI version has filtering so should look better. I read something about the first level of the VLB version being different than the PCI, could it simply be imported/played in the PCI version? Is it some kind of substantial difference? It's also apparently possible with software hacking to run it using the .exe from the later Rebel Moon Rising (source: http://www.youtube.com/watch?v=2_f-dWgglMo text) though I can find no further information of how to do this oneself. I'd love to see a quality comparison of software mode using that vs the older PCI version, otherwise is this the 'killer app' (insofar as there is one) for CGL?
Screamer II/Rally - as far as I can tell this will run on 3dfx, and likely gives a better experience
Whiplash/Fatal Racing - this supports lots of other accelerators like 3dfx which i'm guessing is the best version.
Games which seem CGL exclusive:
Do any of these support software modes, and how do they compare in resolution, framerate, texture mapping res/etc to CGL versions?