VOGONS


The Wrapper Collection Project

Topic actions

Reply 182 of 195, by Truth Unknown

User metadata
Rank Newbie
Rank
Newbie

Right now, OpenAL-Soft (used by DSOAL) barely supports EAX (I think reverb), but mostly supports EFX. EFX is what the DSOAL wrapper is using, and unfortunately it seems no one has added support for EAX even though EFX has a number of similar features. There is a possibility of some games supporting the EFX features of OpenAL where you can use OpenAL-Soft instead of the Sound Driver's OpenAL, but that would be more recent games since EFX came after EAX 5 I believe.

Reply 183 of 195, by lowenz

User metadata
Rank Oldbie
Rank
Oldbie
Truth Unknown wrote:

Right now, OpenAL-Soft (used by DSOAL) barely supports EAX (I think reverb), but mostly supports EFX. EFX is what the DSOAL wrapper is using, and unfortunately it seems no one has added support for EAX even though EFX has a number of similar features. There is a possibility of some games supporting the EFX features of OpenAL where you can use OpenAL-Soft instead of the Sound Driver's OpenAL, but that would be more recent games since EFX came after EAX 5 I believe.

https://pcgamingwiki.com/wiki/Glossary:Sound_card

EAX effect is converted into EFX, with partial support for EAX 1.0, 3.0, and 4.0 and full support for EAX 2.0

So which is the truth?

Reply 184 of 195, by Truth Unknown

User metadata
Rank Newbie
Rank
Newbie

It's more like DirectSound EAX converted to OpenAL EFX, completely bypassing the OpenAL EAX features that OpenAL-Soft doesn't have. So for now, EAX on OpenAL is still tied to Creative hardware/software. I'm not certain how OpenAL EAX is handled by other OpenAL hardware/software, this is just how I understand it to be.

EDIT: The main programmer for OpenAL-Soft explains how it handles EFX and why there isn't EAX support in a GitHub issue. https://github.com/kcat/openal-soft/issues/62

Reply 185 of 195, by lowenz

User metadata
Rank Oldbie
Rank
Oldbie

Tested EAX support of DSOAL (lastest build by vaporeon) with the good old SiN+Wages of SiN ( 😀 ).....it's awesome! And yes, it restores:

1) 4 channels sound (like IndirectSound if EAX fake support is enabled)
2) EAX effects

Man, it's incredibile but it seems SiN can run with s_khz set to 48!

Reply 186 of 195, by Unknown Nomad

User metadata
Rank Newbie
Rank
Newbie

Hi,
apparently there is new Swiftshader Vulkan software renderer. Can you, please, upload the .dll files here or on the website (both x32 and x64), as I have problems with compiling.
https://github.com/google/swiftshader

Reply 190 of 195, by ZellSF

User metadata
Rank Oldbie
Rank
Oldbie

https://github.com/elishacloud/dxwrapper/releases

Has had a ddraw to d3d9 wrapper since July apparently. Still has the "doesn't support 3D rendering" asterisk most ddraw wrappers have, but it's potentially useful if you want to use d3d9 tools on a ddraw title. I got it to play a title or two cnc-ddraw didn't, which is otherwise the most compatible ddraw to d3d9 wrapper I know of.

Reply 191 of 195, by DosFreak

User metadata
Rank l33t++
Rank
l33t++

Someone asked about Mesa3D on 9x and I remembered compiling Mesa3D for 95+
Re: DOSBox Compilation Guides

https://msfn.org/board/topic/181378-mesa3d-or … r-windows-98se/

Need to get around to uploading this to the site.

DOSBox Compilation Guides
DosBox Feature Request Thread
PC Game Compatibility List
How To Ask Questions The Smart Way
Running DRM games offline

Reply 192 of 195, by MegaFox

User metadata
Rank Newbie
Rank
Newbie

I removed the logo from SwiftShader 3.0.0.5003. I think this is the best version, better than the version from Google (TransGaming sold bad source codes to Google).

Please add my hack to the collection of wrappers.

Attachments

Reply 193 of 195, by MegaFox

User metadata
Rank Newbie
Rank
Newbie
Stiletto wrote on 2013-07-29, 15:18:

I'm thinking of building up a huge package of 3D graphics wrappers somewhere with previous-current revisions, if you want to help. The early Glide wrappers have basically vanished from the Internet (well, they were harassed by 3dfx at the time...). I definitely have some oddities already.

HTTP access to browse the files is available here: http://www.vogonsdrivers.com/wrappers/

/EDIT Added URL - DOSFreak

Hello, swiftshader fully cracked.

Reply 194 of 195, by MegaFox

User metadata
Rank Newbie
Rank
Newbie

If you need d3d8 support, you can use the wrapper "d3d8to9", it works much more accurately than all the available Direct3D 8 implementations in SwiftShader.

Attachments

Reply 195 of 195, by MegaFox

User metadata
Rank Newbie
Rank
Newbie

Since I did not find an automatic way to start games using WARP, I created 2 scripts. Scripts were tested on Windows 7 x64. Please test them on Windows 10 (check out the games D3D10, D3D11 and D3D12).

Attachments