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The Wrapper Collection Project

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Reply 182 of 190, by Truth Unknown

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Right now, OpenAL-Soft (used by DSOAL) barely supports EAX (I think reverb), but mostly supports EFX. EFX is what the DSOAL wrapper is using, and unfortunately it seems no one has added support for EAX even though EFX has a number of similar features. There is a possibility of some games supporting the EFX features of OpenAL where you can use OpenAL-Soft instead of the Sound Driver's OpenAL, but that would be more recent games since EFX came after EAX 5 I believe.

Reply 183 of 190, by lowenz

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Truth Unknown wrote:

Right now, OpenAL-Soft (used by DSOAL) barely supports EAX (I think reverb), but mostly supports EFX. EFX is what the DSOAL wrapper is using, and unfortunately it seems no one has added support for EAX even though EFX has a number of similar features. There is a possibility of some games supporting the EFX features of OpenAL where you can use OpenAL-Soft instead of the Sound Driver's OpenAL, but that would be more recent games since EFX came after EAX 5 I believe.

https://pcgamingwiki.com/wiki/Glossary:Sound_card

EAX effect is converted into EFX, with partial support for EAX 1.0, 3.0, and 4.0 and full support for EAX 2.0

So which is the truth?

Reply 184 of 190, by Truth Unknown

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It's more like DirectSound EAX converted to OpenAL EFX, completely bypassing the OpenAL EAX features that OpenAL-Soft doesn't have. So for now, EAX on OpenAL is still tied to Creative hardware/software. I'm not certain how OpenAL EAX is handled by other OpenAL hardware/software, this is just how I understand it to be.

EDIT: The main programmer for OpenAL-Soft explains how it handles EFX and why there isn't EAX support in a GitHub issue. https://github.com/kcat/openal-soft/issues/62

Reply 185 of 190, by lowenz

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Tested EAX support of DSOAL (lastest build by vaporeon) with the good old SiN+Wages of SiN ( 😀 ).....it's awesome! And yes, it restores:

1) 4 channels sound (like IndirectSound if EAX fake support is enabled)
2) EAX effects

Man, it's incredibile but it seems SiN can run with s_khz set to 48!

Reply 186 of 190, by Unknown Nomad

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Hi,
apparently there is new Swiftshader Vulkan software renderer. Can you, please, upload the .dll files here or on the website (both x32 and x64), as I have problems with compiling.
https://github.com/google/swiftshader

Reply 190 of 190, by ZellSF

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https://github.com/elishacloud/dxwrapper/releases

Has had a ddraw to d3d9 wrapper since July apparently. Still has the "doesn't support 3D rendering" asterisk most ddraw wrappers have, but it's potentially useful if you want to use d3d9 tools on a ddraw title. I got it to play a title or two cnc-ddraw didn't, which is otherwise the most compatible ddraw to d3d9 wrapper I know of.