The Wrapper Collection Project

Emulation of old PCs, PC hardware, or PC peripherals.

Re: The Wrapper Collection Project

Postby Stiletto » 2016-1-18 @ 03:37

RoyBatty wrote:Ahh I didn't realize it was that old, sorry. :)


It's no problem, please keep the ideas coming! :)
(but please read over the thread first including the filelists if you want)
"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto
User avatar
Stiletto
l33t
 
Posts: 3714
Joined: 2002-7-01 @ 21:57

Re: The Wrapper Collection Project

Postby leileilol » 2016-1-18 @ 15:12

Since my last post I've got nothing.
User avatar
leileilol
l33t++
 
Posts: 8624
Joined: 2006-12-16 @ 18:03

Re: The Wrapper Collection Project

Postby aqrit » 2016-1-28 @ 16:19

aqrit
Member
 
Posts: 188
Joined: 2009-6-22 @ 19:53

Re: The Wrapper Collection Project

Postby breech » 2016-1-30 @ 03:21

aqrit wrote:https://github.com/narzoul/DDrawCompat


Nice, this fixed my Balls of steel tearing problem in 7x64.

.. I should rephrase.. but I won't :lol:
User avatar
breech
Newbie
 
Posts: 24
Joined: 2005-12-19 @ 13:12

Re: The Wrapper Collection Project

Postby Stiletto » 2016-1-30 @ 05:51

breech wrote:
aqrit wrote:https://github.com/narzoul/DDrawCompat


Nice, this fixed my Balls of steel tearing problem in 7x64.

.. I should rephrase.. but I won't :lol:


Also? http://ronwarez.com/bosloader/
"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto
User avatar
Stiletto
l33t
 
Posts: 3714
Joined: 2002-7-01 @ 21:57

Re: The Wrapper Collection Project

Postby ZellSF » 2016-1-30 @ 15:41

aqrit wrote:https://github.com/narzoul/DDrawCompat

Hmm, supposed to fix StarCraft and Warcraft II but isn't working on either for me :neutral:
ZellSF
Oldbie
 
Posts: 893
Joined: 2006-1-01 @ 18:19

Re: The Wrapper Collection Project

Postby breech » 2016-1-30 @ 21:27

Stiletto wrote:Also? http://ronwarez.com/bosloader/


bosloader has screen tearing issues for me unfortunately.
User avatar
breech
Newbie
 
Posts: 24
Joined: 2005-12-19 @ 13:12

Re: The Wrapper Collection Project

Postby aqrit » 2016-1-30 @ 23:56

ZellSF wrote:
aqrit wrote:https://github.com/narzoul/DDrawCompat

Hmm, supposed to fix StarCraft and Warcraft II but isn't working on either for me :neutral:

http://www.bitpatch.com/war2.html :lol:
aqrit
Member
 
Posts: 188
Joined: 2009-6-22 @ 19:53

Re: The Wrapper Collection Project

Postby ZellSF » 2016-1-31 @ 21:20

aqrit wrote:
ZellSF wrote:
aqrit wrote:https://github.com/narzoul/DDrawCompat

Hmm, supposed to fix StarCraft and Warcraft II but isn't working on either for me :neutral:

http://www.bitpatch.com/war2.html :lol:

I know about your wrapper (nice work as always), but another option is always welcome and I just don't like that a promising wrapper seems to have some compatibility issue with my computer :(
ZellSF
Oldbie
 
Posts: 893
Joined: 2006-1-01 @ 18:19

Re: The Wrapper Collection Project

Postby Stiletto » 2016-1-31 @ 23:26

breech wrote:
Stiletto wrote:Also? http://ronwarez.com/bosloader/


bosloader has screen tearing issues for me unfortunately.


Okay, thanks for testing.
"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto
User avatar
Stiletto
l33t
 
Posts: 3714
Joined: 2002-7-01 @ 21:57

Re: The Wrapper Collection Project

Postby TeddyTheBear » 2016-2-03 @ 20:11

Maybe relevant http://colorclutch.sourceforge.net/
There seem to be other options to solve this problem as well.
http://goebish.free.fr/cpk/
http://forums.guru3d.com/showthread.php?t=386325
TeddyTheBear
Newbie
 
Posts: 46
Joined: 2013-6-30 @ 22:59

Re: The Wrapper Collection Project

Postby Stiletto » 2016-4-02 @ 15:14

lowenz posted the following: viewtopic.php?p=488334#p488334
lowenz wrote:timeslip too is crafting his own DX wrapper :D (just reporting)

http://timeslip.users.sourceforge.net/


Hasn't been released yet, but there's the WIP blog.
"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto
User avatar
Stiletto
l33t
 
Posts: 3714
Joined: 2002-7-01 @ 21:57

Re: The Wrapper Collection Project

Postby DosFreak » 2016-4-04 @ 12:37

Potential for D3D10/D3D11 on pre-vista Windows Operating Systems via WineD3D:
http://www.msfn.org/board/topic/149233- ... nt-1121049
Game Acronym List
DosBox CVS Builds
DosBox Feature Request Thread
DosBox FAQ
PC Game Compatibility List
"Who's got time to read all the way down to the bottom of an email?"
User avatar
DosFreak
l33t++
 
Posts: 9460
Joined: 2002-6-30 @ 16:35
Location: Your Head

Re: The Wrapper Collection Project

Postby stranno » 2016-4-05 @ 08:40

Can WINED3D emulate the DirectX6 environmental bump-mapping of the Matrox Millenium G400? It was a exclusive feature in Millennium Soldier: Expendable. And even the "remake" for Android/iOS looks worse than that.
User avatar
stranno
Newbie
 
Posts: 82
Joined: 2016-2-28 @ 19:55

Re: The Wrapper Collection Project

Postby ZellSF » 2016-4-05 @ 09:56

stranno wrote:Can WINED3D emulate the DirectX6 environmental bump-mapping of the Matrox Millenium G400? It was a exclusive feature in Millennium Soldier: Expendable. And even the "remake" for Android/iOS looks worse than that.

You don't need WineD3D for that:
viewtopic.php?f=8&t=40416&hilit=expendable&start=80#p442253
ZellSF
Oldbie
 
Posts: 893
Joined: 2006-1-01 @ 18:19

Re: The Wrapper Collection Project

Postby Stiletto » 2016-4-05 @ 17:01

BTW, glRage and glcif were added a while back...
"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto
User avatar
Stiletto
l33t
 
Posts: 3714
Joined: 2002-7-01 @ 21:57

Re: The Wrapper Collection Project

Postby lowenz » 2016-6-09 @ 22:56

Partially related:

http://www.phoronix.com/scan.php?page=n ... Edge-WebGL

A Phoronix reader also pointed out as part of this code they have opened up GLSLparse, their OpenGL Shading Language (GLSL) to HLSL transpiler code for taking OpenGL shaders into Direct3D.
lowenz
Oldbie
 
Posts: 779
Joined: 2014-12-20 @ 01:30

Re: The Wrapper Collection Project

Postby lowenz » 2016-6-30 @ 00:34

SwiftShader too gone Open Source.....

http://www.phoronix.com/scan.php?page=n ... wiftShader
lowenz
Oldbie
 
Posts: 779
Joined: 2014-12-20 @ 01:30

Re: The Wrapper Collection Project

Postby lightmaster » 2016-6-30 @ 01:54

Way to go!!
Image
User avatar
lightmaster
Oldbie
 
Posts: 598
Joined: 2005-10-01 @ 12:09
Location: Sol III(¡¿

Re: The Wrapper Collection Project

Postby VEG » 2016-7-01 @ 19:23

lowenz wrote:SwiftShader too gone Open Source.....

http://www.phoronix.com/scan.php?page=n ... wiftShader

What a pity that Google hadn't released d3d7 and d3d8 wrappers. Old commercial versions of SwiftShader had these ones =(
Best regards, Evgeny
User avatar
VEG
Newbie
 
Posts: 79
Joined: 2015-5-18 @ 18:28

PreviousNext

Return to PC Emulation

Who is online

Users browsing this forum: No registered users and 2 guests