The Wrapper Collection Project

Emulation of old PCs, PC hardware, or PC peripherals.

Re: The Wrapper Collection Project

Postby filipetolhuizen » 2014-8-31 @ 16:20

Still no rRedline or S3D wrappers? I dying to play Destruction Derby and SODA Off Road in 3D mode...
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Re: The Wrapper Collection Project

Postby Stiletto » 2014-9-01 @ 17:06

filipetolhuizen wrote:Still no rRedline or S3D wrappers? I dying to play Destruction Derby and SODA Off Road in 3D mode...


Yeah, tell me about it.

I received a very WIP wrapper for ATI 3D CIF once (and permission to share it), but all it is is a framework that logs accesses, and its development has ended.

I've been hoping for a while that we'd see other wrappers developed, but no luck so far. Part of the problem in my opinion was other 3D API SDKs not having shared/leaked as broadly as 3dfx Glide. Hell, Glide even went open source in the end. I did everything I could think of to encourage development. Here's hoping one day...
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Re: The Wrapper Collection Project

Postby leileilol » 2014-9-01 @ 18:39

PCem's S3D emulation is maturing, could possibly have a wrapper backport maybe some day :)
Voodoo2s aren't 100mhz stock
Geforce256 isn't released as a beta on New Years '99 under the Quadro brand
DOS gaming isn't a bilinear 320x200 16:10
DOS PCs aren't better than the Macintosh
DOSBox is not for running Windows 9x
SGL != Glide
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Re: The Wrapper Collection Project

Postby filipetolhuizen » 2014-9-03 @ 13:17

leileilol wrote:PCem's S3D emulation is maturing, could possibly have a wrapper backport maybe some day :)

I hope you're right. I went to their page but found nothing about it.
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Re: The Wrapper Collection Project

Postby Stiletto » 2014-9-04 @ 05:17

leileilol wrote:PCem's S3D emulation is maturing, could possibly have a wrapper backport maybe some day :)


How do you port an emulation and change it into a wrapper? Unless the emulation provides additional insight to what the API is doing... that's about all I can think of.

DosFreak wrote:Do we already have these? Can't check the ftp right now.


Nope, thanks for the heads' up.



The second (shawwwn's fork) is based on the first (actboy168's wrapper) but adds additional effects.



Interesting, I had NO idea this was a thing.

DosFreak wrote:Not sure if the above qualifies but a user did modify the direct3d8to9 wrapper
http://www.neogaf.com/forum/showpost.ph ... count=2009


Yeah, I usually include hacks like that with a readme to indicate why it was done. Don't think he released his source tweak tho?

DosFreak wrote:Freelancer D3D8 to Opengl (not released yet)
http://the-starport.net/modules/newbb/v ... us=&mode=0


Was about to write that off as a per-game hack (attempting to collect less of those) but it seems that it actually isn't. Seems like he started from d3d8-gl and its source?
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Re: The Wrapper Collection Project

Postby DosFreak » 2014-9-10 @ 22:26

Rediscovered this thread today: viewtopic.php?t=41

I'll see if I can get the source for the changes to that one wrapper.
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Re: The Wrapper Collection Project

Postby Stiletto » 2014-9-11 @ 01:30

DosFreak wrote:Rediscovered this thread today: viewtopic.php?t=41


Holy crap! Proof I've been thinking of doing this for ten years...

DosFreak wrote:I'll see if I can get the source for the changes to that one wrapper.


That would be great, thanks.
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Re: The Wrapper Collection Project

Postby SquallStrife » 2014-9-24 @ 06:24

Stiletto wrote:Was thinking a subdomain off VogonsDrivers would be a good long-term home (if SquallStrife permitted). Web dev. isn't my specialty though. Wiki like editing would be nice though (VogonsDrivers simulates that experience slightly). collector, thoughts?


Delayed reaction (thought I felt my ears burning)!

This already exists: http://wrappers.vogonsdrivers.com

The root level of your FTP corresponds to that address, feel free to bake your own site. If you need a MySQL or Postgres DB, just shout.
VogonsDrivers.com | Link | News Thread
[retro swim] | Link | Release Thread
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Re: The Wrapper Collection Project

Postby collector » 2014-9-24 @ 08:08

Stiletto wrote:Was thinking a subdomain off VogonsDrivers would be a good long-term home (if SquallStrife permitted). Web dev. isn't my specialty though. Wiki like editing would be nice though (VogonsDrivers simulates that experience slightly). collector, thoughts?


Somehow I missed this. A Wiki would make a really good interface, but you would want to lock it down. Limit accounts and certainly limit who has access to upload. I would recommend that you disable registration and manually add any users. This would completely eliminate spambots. You could setup interwiki links to seamlessly access what is on the FTP without having to upload to the Wiki itself. If you go with MediaWiki, I could help, since that is what I am familiar with. You would need to have SquallStrife setup a database for it. If his hosting service has one of the software installers like Softaculous, he could setup it up very quickly from the cPanel. Otherwise he would need to at least setup a database for the new Wiki.
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Re: The Wrapper Collection Project

Postby SquallStrife » 2014-9-24 @ 23:37

Yep, they have Softaculous.

But, er, isn't there a VOGONS Wiki already?

I've created a MediaWiki and tweaked the security, but if we can use the existing Wiki, maybe that's better for keeping everything consolidated?
VogonsDrivers.com | Link | News Thread
[retro swim] | Link | Release Thread
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Re: The Wrapper Collection Project

Postby collector » 2014-9-24 @ 23:45

But the Wiki is just for DOSBox. Stiletto is talking about something for the wrapper project. More in the realm of Windows emulation than DOS.
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Re: The Wrapper Collection Project

Postby vetz » 2014-9-24 @ 23:48

collector wrote:But the Wiki is just for DOSBox. Stiletto is talking about something for the wrapper project. More in the realm of Windows emulation than DOS.


What? www.vogonswiki.com is certainly not just for DOSBox, mostly old hardware.
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Re: The Wrapper Collection Project

Postby SquallStrife » 2014-9-25 @ 00:22

Yeah that one. You're probably thinking of this, collector? http://www.dosbox.com/wiki/Main_Page
VogonsDrivers.com | Link | News Thread
[retro swim] | Link | Release Thread
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Re: The Wrapper Collection Project

Postby collector » 2014-9-25 @ 02:04

vetz wrote:
collector wrote:But the Wiki is just for DOSBox. Stiletto is talking about something for the wrapper project. More in the realm of Windows emulation than DOS.


What? http://www.vogonswiki.com is certainly not just for DOSBox, mostly old hardware.

But you don't need wrappers for old hardware. Almost need a Wiki for Windows emulation.

SquallStrife wrote:Yeah that one. You're probably thinking of this, collector? http://www.dosbox.com/wiki/Main_Page

Yes, I thought that you were referring to Qbix's official Wiki.
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Re: The Wrapper Collection Project

Postby Stiletto » 2014-12-07 @ 09:03

Whoa, totally forgot SvensWrapper did a Glide 2.x to OpenGL wrapper compatible with one game, and a DirectDraw to OpenGL wrapper for three games.
http://www.svenswrapper.de/english/other.html

In other news, uploaded some more builds of WineD3D.
Also took apart 10 years' worth of Glidos packages to extract OpenGlide builds, psVoodoo builds, and VDos32 builds (VDos32 being unrelated to the project in this thread). Thought that was a pretty clever move.
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Re: The Wrapper Collection Project

Postby DosFreak » 2016-1-14 @ 11:27

uglide
https://www.gog.com/forum/deus_ex_serie ... eusex_goty
http://www.hedgehogeyes.com/uglide.html

Code: Select all
uglide (micro-glide) by mar, (c) 2015, 16
v0.13 (alpha)

changes since 0.12:
- preserve texture state between grSstWinClose/grSstWinOpen (fixed POD Gold car textures)
- more alpha blending factors
- POD Gold works now except for second intro image; the game uses another thread to write into LFB
    this cannot be emulated with OpenGL because it's single-threaded
    the only possibility is to use sw LFB emulation, maybe I'll think about it in the future
- map grTexCombineFunction => guTexCombineFunction
- a couple of bugfixes

changes since 0.11:
- new info font [my own]
- improve performance in DeusEx Aquinas hub
- fix DeusEx saving screen
- optional support for FXAA (see source shaders for info/license)
- optionally select monitor to run on
- much improved emulation

features:
- automatic mipmapping
- dithering for smooth band transitions

requirements:
- OpenGL 2.0 capable GPU with 4 texture units
- Windows XP or later

configuration:
- see uglide.cfg for more information

usage:
just copy these files to <Game>\System directory

many Glide APIs/features aren't supported, only some games were tested:
Unreal Gold, Unreal Tournament GOTY, Deus Ex GOTY, Clive Barker's Undying, Red Guard, POD Gold;
all purchased at GOG.com
also only w buffering is supported

GPU path should run reasonably well (including shaders)
however CPU path (mipmap generation and other processing) remains unoptimized

note: use at your own risk
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Re: The Wrapper Collection Project

Postby RoyBatty » 2016-1-14 @ 17:10

Boris the creator of ENB has released a basic DX8 to DX9 converter here http://enbdev.com/download_convertor_dx8todx9.htm

Currently seems to only support Mafia and a couple of the GTA games currently, I haven't had a chance to test it.
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Re: The Wrapper Collection Project

Postby Stiletto » 2016-1-14 @ 18:52



Awesome find, DosFreak. New Glide wrappers are few and far between. :)

RoyBatty wrote:Boris the creator of ENB has released a basic DX8 to DX9 converter here http://enbdev.com/download_convertor_dx8todx9.htm

Currently seems to only support Mafia and a couple of the GTA games currently, I haven't had a chance to test it.


Thanks for the suggestion Roy, but we added ENBConvertor back around August 2013. We even have v0.0035 which he no longer offers from that page.

...

I guess we're overdue for bringing this public - the collection has been built and only sees small updates these days (barring any major release from Tuxality) - but there's a lot of web development that needs to be done and no time to do it... ;)
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Re: The Wrapper Collection Project

Postby RoyBatty » 2016-1-17 @ 21:16

Ahh I didn't realize it was that old, sorry. :)
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