Gee, no wonder OpenAL isn't adopted much over the last five years. Even Creative lost faith in it.
Someone needs to buy out all that 3D gaming audio tech that Creative has an iron grasp on and make an audio middleware that curbstomps FMOD and Wwise with it. Maybe part of that could even include a software OpenAL renderer that doesn't suck (Creative's own software OpenAL implementation has issues here and there, particularly select DS3D games wrapped with ALchemy) and includes its own equivalent to ALchemy, unlike Rapture3D. Hell, maybe they can implement full Aureal A3D 2.0/3.0 support while they're at it, too.
To think we've gone from true 3D positional audio that can be mixed in whatever way the audio device sees fit, to hard-mixed 5.1/7.1 speaker systems worth of audio...it disgusts me.