VOGONS


Emulating EAX on any onboard sound hardware?

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Reply 340 of 350, by Johnny Rico

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svfn wrote:

i just tried with GOG's version after patching with 1.497 Beta, and unzipping the EAX files to the folder, add -snd3d, use either DSOAL or ALchemy and both worked.

have you tried copying the EAX files (in that mega link) to your installation folder already?
https://pcgamingwiki.com/wiki/Giants:_Citizen … _Hardware_sound

Wow, this worked thanks to this mega archive...It is so weird, I'm sure I checked EVERY webpage about Giants in order to resolve my problem, including the pcgamingwiki one, of course...

I'm wondering if this mega archive is a recent addition to the page...

Anyway, thanks a lot, I just tried the game and EAX works now perfectly with my system 😎 😎

Reply 341 of 350, by Johnny Rico

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-edit- Yes, it was updated about one month ago and I think I checked the page just before that...lame...

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Reply 342 of 350, by svfn

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Johnny Rico wrote:

-edit- Yes, it was updated about one month ago and I think I checked the page just before that...lame...

it's like that sometimes, no worries 😀 never played Kabuto before so thought to give it a try.

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Reply 343 of 350, by Johnny Rico

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In a non-retro/old games forum, I would have said "do not focus on graphics and 3d which can look somehow aged and obsolete" but in Vogons...I think I'd like to play the game as if it was my first run again 😀 Combats and shooting may sometimes look confused too but the more and more you progress in the game, the more the game is fun and interesting to play...Not to mention the gorgeous epic John Williamesque soundtrack from Jeremy Soule and the nice humor from differents characters in the game (especially the differents Smarties, great absurd Monty Python feeling).

By the way, the game is still played online, there is a Discord about this.

Good game !

Reply 345 of 350, by BuckoA51

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Will this Sound Blaster X-Fi MB3 software work for me if I use the HDMI audio out from my Nvidia graphics card? Quite happy to pay 30 bucks or so to get EAX/ALChemy on my main PC. Would be fun to play Alice in 4k with proper surround sound.

Edit - Took a chance and yes, it works with Nvidia audio.

Software is a little flaky (it's creative, go figure!), for example sometimes it decides that headphones/2.1 is all you can do until you reboot, and I wouldn't want to use it all the time, but it seems to work.

play-old-pc-games.com

Reply 346 of 350, by Choum

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Can someone test the debug/log mode of creative alchemy when using windows 10 2004 and tell me if it still work ?
It seems to not work anymore since windows 10 update at least on my system

To use debug mode Add to the dsound.ini, the line you want debug for.
LogDirectSound=true
LogDirectSound2D=true
LogDirectSound2DStreaming=true
LogDirectSound3D=true
LogDirectSoundListener=true
LogDirectSoundEAX=true
LogDirectSoundTimingInfo=true
LogStarvation=true

edit : Found the root cause, the debug mode only work if you use a native open Al drivers, and not the creative 3d library.

Reply 347 of 350, by rolloLG

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I'm not a Creative and EAX expert, but I have a question: will Sound Blaster X-Fi MB3 software enable EAX 3-4 with games like 'Thief: Deadly Shadows' (requires EAX 3-4) on my ASUS GL703GS laptop with Realtek (ALC295 chipset) + Nahimic drivers?
I tried ALchemy Universal 1.00.08 software workaround but it didn't work (supports only EAX 1-2?)...

Reply 348 of 350, by Res1s7

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rolloLG wrote on 2020-10-28, 18:35:

I'm not a Creative and EAX expert, but I have a question: will Sound Blaster X-Fi MB3 software enable EAX 3-4 with games like 'Thief: Deadly Shadows' (requires EAX 3-4) on my ASUS GL703GS laptop with Realtek (ALC295 chipset) + Nahimic drivers?
I tried ALchemy Universal 1.00.08 software workaround but it didn't work (supports only EAX 1-2?)...

I'm a MB3 user. It should do. It supports EAX 5 and "Creative cards are generally backwards compatible with older EAX versions" - https://en.wikipedia.org/wiki/Environmental_A … ensions#EAX_5.0 ... It's just a virtual sound card. A Creative Soundblaster X-fi in software. Just choose the right audio source (the MB3) and target sound hardware to send its output to in the drop down menu at the top right of MB3. I bought it to get the X-fi feature working in Battlefield 2. I had to remove the openAL.dll from the BF2 directory (or rename it) to get BF2 to see what it thinks is official X-fi hardware (it's actually seeing MB3). So I think MB3 installs a specialised or requires a certain version of OpenAl as well as Alchemy. In BF2 its also required to have the correct ".eax" definition file.