First post, by superfury
When I try to compile the current version of UniPCemu(which compiles and runs without problems on Visual Studio Community 2015 with SDL2 2.0.5), it compiles and runs without problems. But when I try to compile and run it with MinGW(32-bit) on Windows 10, for some reason the application crashes completely. I notice it's trying to log an error message, but it fails for some unknown reason(MinGW doesn't have a good debugger to use in these release builds). Is there any way to find out what's going wrong? The emulation initialization seems to go without problems (it runs the entire initialization procedure without problems and tries to start the main emulation loop). But somewhere, something then goes completely wrong for some reason. I cannot find the exact source(except that the raiseError procedure seems to crash when trying to log to logs/error.log, creating an empty file but not writing anything to it).
Author of the UniPCemu emulator.
UniPCemu Git repository
UniPCemu for Android, Windows, PSP, Vita and Switch on itch.io