First post, by superfury
When I try to run UniPCemu when the current commit is build for Android using the android-NDK, I see it booting up, but very slowly(up to 8700 cycles/second usually). Can anyone see why this is so slow? After starting and clearing the CGA screen, it's running at 11000 cyclesd, then back to around 9.5K cycles/second. Is it only so heavy because it's rendering CGA? Or is something else causing it to be this slow(cycle time synchonization using gettimeofday?)? It's running at ~50% when on a 4.0GHz i7 CPU on a PC, but the Android version has always been very slow for some unknown reason. So it's running at 0.2% speed right now.
Can anyone see why it's so slow? Is it simply the VGA rendering? Or is something else slowing it down considerably on these devices?
Author of the UniPCemu emulator.
UniPCemu Git repository
UniPCemu for Android, Windows, PSP, Vita and Switch on itch.io