Reply 80 of 89, by dreamer_
CoolGamer wrote on 2020-02-02, 19:00:
Thanks for the Boxedwine project. It is amazing to be able to use the wine compatibility layer under Windows operating systems. I ran the Star Wars Racer demo under Boxedwine on my Windows 7 pc and it worked fine. Wine DirectX implementation has known issues with that game (missing fog, etc.), but the game runs.
I have a feature request. Is it possible to implement passthrough from boxedwine to host Windows system for DirectX? This way we can use directx wrappers such as dgVoodoo2 for old directx games (DirectX 1 to 9) running under Boxedwine. You just have to provide passthrough for DDraw.dll, D3D8.dll and D3D9.dll files for dgVoodoo2 wrapper to work. Please let me know if this is possible.
DirectX passthrough can give Boxedwine an edge over wine running under native linux computers.
dgVoodoo2 and other wrappers work under Wine on Linux; for DirectX9, 10, and 11 it is recommended to use dxvk, which translates DirectX to Vulkan allowing for near-native speed - you can just drop dll in Wine on Linux, or it comes preinstalled with Proton (in Steam)
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