Test suite for Win32s/WinG?

Emulation of old PCs, PC hardware, or PC peripherals.

Re: Test suite for Win32s/WinG?

Postby superfury » 2019-6-01 @ 21:16

Just tried running Creatures(using a ISO disk image converted using PowerISO to make UniPCemu able to use it). It immediately quits Windows and returns me to the MS-DOS prompt?
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Re: Test suite for Win32s/WinG?

Postby superfury » 2019-6-02 @ 10:45

Just found out that the WhatVGA app crashes because it's executing an INT 0(error code 200)? Not a normal divide by zero, but calling it using the interrupt call opcode(0xCD)?

Edit: Just found out that the PIC was generating IRQ0 for some odd reason, which might have been due to masking the ICW2 incorrectly(0x78 instead of 0xF8 for the base vector offset).

Edit: Fixing that PIC bug fixed WhatVGA as well(as well as the Divide by zero error running Pinball Illusions):D
Last edited by superfury on 2019-6-02 @ 22:55, edited 1 time in total.
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Re: Test suite for Win32s/WinG?

Postby superfury » 2019-6-02 @ 22:52

Interestingly enough, fixing the bug in the PIC(which somehow was throwing strange IRQ vectors, resulting in vector 0 being executed randomly(which is the Divide by Zero interrupt) also fixed the Creatures game to properly not crash to the MS-DOS prompt:D

Although, selecting the game and tell it to run Creatures somehow results in a hanging app? Perhaps a too slow CPU(3MIPS Pentium)?
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Re: Test suite for Win32s/WinG?

Postby superfury » 2019-6-02 @ 23:14

King's Quest VII seems to run properly as well, although slowly loading and complaining about the machine not being fast enough.

1089-Kings Quest VII running on WFW3.11.jpg
King's Quest VII running on UniPCemu running WFW 3.11


1090-Whirl.jpg
Whirl...

1091-ly.jpg
ly,

1092-Whirl.jpg
Whirl...

1093-ly.jpg
ly...
Last edited by superfury on 2019-6-02 @ 23:31, edited 1 time in total.
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Re: Test suite for Win32s/WinG?

Postby superfury » 2019-6-02 @ 23:31

1094-And standing.jpg
And standing


So it seems to render slowly, but working properly:D
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Re: Test suite for Win32s/WinG?

Postby aqrit » 2019-6-05 @ 00:45

If you have problems with WinG, please run the wingbug.exe file in
the bin directory of the SDK and send the generated report to ...
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Re: Test suite for Win32s/WinG?

Postby superfury » 2019-6-05 @ 11:52

Sending a bug report for it(for running it in my emulator) isn't really valid, is it? It's a bug in my own emulator, not a real computer?

Also, sending bug reports for very old software(if it works at all) probably won't be looked at anymore?
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Re: Test suite for Win32s/WinG?

Postby Jo22 » 2019-6-08 @ 08:09

superfury wrote:Interestingly enough, fixing the bug in the PIC(which somehow was throwing strange IRQ vectors, resulting in vector 0 being executed randomly(which is the Divide by Zero interrupt) also fixed the Creatures game to properly not crash to the MS-DOS prompt:D

I'm glad it works now! :)
superfury wrote:Although, selecting the game and tell it to run Creatures somehow results in a hanging app? Perhaps a too slow CPU(3MIPS Pentium)?

Yes, that's possible. The original Creatures was very sophisticated. It tried to simulate life faithfully, given by the technology of its day.
It also implemented some neural net and offered simulation of DNA, as far as I remember, thus making each character different.
Another aspect is that it may run more stable on Win32s than Win95 at some point, since it uses a lot of Windows resources (GDI, USER. KERNEL).
From what I read a long time ago, the game might hang or gets unstable on Win95 if the game's complexity has reached a specific level.
Anyway, I'm speaking under corrction here. Another interesting AI game was Fin Fin, I think. Never played it, though.
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