First post, by vorob
I'm here with a very specific question. 16bit games used dithering to make colors look less banding-affected, my primary example is Thief II.
For easy understanding just compare these two perfectly working Thief II screenshots.
One with dithering (on Intel 4500):
One without dithering (on 2080 via dgVoodoo):
So, dgVoodoo helped me to run Thief II natively. Single-core was enabled via cmd script. One thing is missing - dithering. How can I enable it?