VOGONS


Reply 980 of 1210, by sharangad

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The console doesn't appear to render in vquake 2 with v1k_nopageflip. Aargh! will have to fix this.

r_nopageflip isn't recognised by vhexen 2.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 981 of 1210, by RaVeN-05

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sharangad wrote on 2024-04-08, 08:19:

The console doesn't appear to render in vquake 2 with v1k_nopageflip. Aargh! will have to fix this.

r_nopageflip isn't recognised by vhexen 2.

i am wrong, vid_nopageflip for hexen

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 982 of 1210, by sharangad

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BEEN_Nath_58 wrote on 2024-04-08, 08:16:

Well the game runs a little slow than what I would expect, the video has microstutters too. There are graphical glitches with the mouse too, from the start of RReady development

I didn't realise the game was slow. The corrupting menus were already there.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 983 of 1210, by BEEN_Nath_58

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sharangad wrote on 2024-04-08, 08:28:
BEEN_Nath_58 wrote on 2024-04-08, 08:16:

Well the game runs a little slow than what I would expect, the video has microstutters too. There are graphical glitches with the mouse too, from the start of RReady development

I didn't realise the game was slow. The corrupting menus were already there.

The game runs a little faster in the menu atleast in D3D modes.

previously known as Discrete_BOB_058

Reply 984 of 1210, by sharangad

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BEEN_Nath_58 wrote on 2024-04-08, 09:56:

The game runs a little faster in the menu atleast in D3D modes.

Ok the menus. I have a lot of issues with the menus in team apache.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 985 of 1210, by sharangad

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RaVeN-05 wrote on 2024-04-08, 08:20:
sharangad wrote on 2024-04-08, 08:19:

The console doesn't appear to render in vquake 2 with v1k_nopageflip. Aargh! will have to fix this.

r_nopageflip isn't recognised by vhexen 2.

i am wrong, vid_nopageflip for hexen

Yup that's broken. I've currrently got a build of RReady that can render gameplay in vquake2 and vhexen 2, but not the console and sometimes not the menu. And underwater effects, including the water surface is gone while underwater.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 986 of 1210, by sharangad

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In Team apache there's a ridiculous amount of rendering to the front buffer without buffer swaps (i.e. physical frame rate of 0).

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 987 of 1210, by sharangad

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This should fix all vHexen 2/vQuake 2 vsync issues and hopefully not break anything else. This will not be going on to the store anytime soon. I need to get back to ICR2 and Speedy3D ASAP.

https://1drv.ms/u/s!As-dKk-N73dSmGnDZnwV7I6AnRpO?e=JZXH0a
MD5: 25f5a6143a5cff1a9f23caa9ba081a15

vHexen II works perfectly with vid_nopageflip 1

vQuake2 does not:
Water surfaces do not appear with v1k_nopageflip enabled. This occurs only in vQuake 2 and only with ref_v1k beta 3 or earlier. A patched ref_v1k is required to use native fullscreen (with config.cfg set vid_fullscreen="1" and forced fullscreen in Rendition.cfg disabled). It will not work with an unpatched version of ref_v1k.

From here: http://www.quake2.com/glquake2/verite.html

v1k_nopageflip (default: 0) (0/1)

If set to 1, the verite will use copy double buffering rather than page flipping to update the display. This command offers a performance win, but it also makes water disappear in v1k beta 3 or lower. Other than that, this command should be set to 1 in most cases.

I don't know what version RReady comes with. It's the patched version @Raven-05 supplied. @Raven-05 could you check if quake 2 renders water surfaces with the RReady supplied ref_v1k and v1k_nopageflip=1 on an actual Verité board.

The last know release of ref_v1k maybe able to render water surfaces but I don't know how to get hold of beta 5 or 4.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 988 of 1210, by robertmo3

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apple shop has just allowed emulators.
that means not only apple phones and tablets but also apple pcs.
android allows emulators too.
dosbox-staging in its latest release added voodoo and mt-32 support.
mt-32 roms have to be provided independently 😉

Reply 989 of 1210, by RaVeN-05

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OK, when power get back. We have for 5 hours per day it, at night.

I am used and patched beta5

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 990 of 1210, by RaVeN-05

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Maybe blitter V_VBitBlt only used in windowed mode? And while fulscreen patched it's uses swap buffers?
Did hexen also behaves that weird fulscreen or windowed?
BTW still no power (
Just guessing....

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 991 of 1210, by BEEN_Nath_58

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RaVeN-05 wrote on 2024-04-08, 16:35:

OK, when power get back. We have for 5 hours per day it, at night.

I am used and patched beta5

Well what's up with only 5 hours?

previously known as Discrete_BOB_058

Reply 992 of 1210, by RaVeN-05

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Tested, beta5 can render correctly with 4 total possible combinations of vid_fullscreen & v1k_nopageflip on real hardware

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 993 of 1210, by sharangad

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Does it work with RReady? (beta 5)

Last edited by sharangad on 2024-04-09, 01:44. Edited 1 time in total.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 994 of 1210, by sharangad

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robertmo3 wrote on 2024-04-08, 16:18:
apple shop has just allowed emulators. that means not only apple phones and tablets but also apple pcs. android allows emulator […]
Show full quote

apple shop has just allowed emulators.
that means not only apple phones and tablets but also apple pcs.
android allows emulators too.
dosbox-staging in its latest release added voodoo and mt-32 support.
mt-32 roms have to be provided independently 😉

But they have a ton of restrictions.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 995 of 1210, by RaVeN-05

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sharangad wrote on 2024-04-09, 01:41:

Does it work with RReady? (beta 5)

yes everything works. only whole tint screen is blinking often, while underwater or when picking up items, with nopageflip, probably original hardware slower and it not blinks

https://www.youtube.com/user/whitemagicraven
https://go.twitch.tv/whitemagicraventv

Reply 997 of 1210, by sharangad

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RaVeN-05 wrote on 2024-04-09, 01:50:
sharangad wrote on 2024-04-09, 01:41:

Does it work with RReady? (beta 5)

yes everything works. only whole tint screen is blinking often, while underwater or when picking up items, with nopageflip, probably original hardware slower and it not blinks

The original hardware has a physical 8 bit palette overlaid on top of 16 bit colour mode. Rready has an emulated fake palette which is probably why it's blinking. Will try and fix that.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 998 of 1210, by sharangad

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Also do we need the opengl vsync override in the config file?

It might still be useful to disable vsync properly.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda

Reply 999 of 1210, by sharangad

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robertmo3 wrote on 2024-04-08, 16:18:
apple shop has just allowed emulators. that means not only apple phones and tablets but also apple pcs. android allows emulator […]
Show full quote

apple shop has just allowed emulators.
that means not only apple phones and tablets but also apple pcs.
android allows emulators too.
dosbox-staging in its latest release added voodoo and mt-32 support.
mt-32 roms have to be provided independently 😉

RReady will need a special Miro. V1K V1000 bios to run Speedy3D apps.

Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda