First post, by Great Hierophant
- Rank
- l33t
You would think that after 1992 or 93 game companies would put built-in frame limiters or not allow CPU speed sensitive code to affect the game to make it uplayable or unwinnable. For the older games utilities like MoSlo were developed to artifically lower the processor's speed, in MoSlo's case by bombarding it with interrupts. While a lot of early games never expected the CPU speed to go beyond 20MHz, programmer for later games knew that their games would be played on a wider variety of systems and processing technology was improving so fast it was difficult to keep up.
How often do later, DOOM-era DOS games to Windows 95 games fail or play too fast because of the processor speed?