First post, by Pickle
HI im hoping someone can clear some of the details of what is happening with a new setup i have been trying out.
Im using a PCMCIA EXP Traveller Game / Midi card. This allows for a Midi device in windows. I have it selected as my single instrument midi device in windows 98.
Fortunately the device allows mapping to address 0x250. It defaulted to 0x260 and many setup's dont allow it.
I connected the midi in/out to a roland mu-one to another PC. On the other PC i have run qsynth (fluidsynth) on linux and falcosoft midiplayer in WIndows 10.
So it generally is working fine, but the instruments just dont seem right. Mainly i get a grand piano type instrument. For example the doom main melody is with this, so its the right notes, but just sounds off.
One way i can work around this is by using qsynth remapping options to force the channel to use some other instrument and create a preset.
Another game that sounds off is Abuse, but then i play some age of empires midi files and those sound perfect.
But im trying to understand why this is happening. Since this is fluidsynth and ive used this with dosbox ece and with the same sound fonts it sounds no where close.
So is windows remapping (or maybe the term is patching?) the instruments? Or is it somehow the EXP card.
One thing im a little disappointing in this card is no native dos support for midi. The only dos driver only enables the game port options.