First post, by superfury
Anyone knows how to easily add support for the other SDL2 supported platforms while still using the old Makefile format?
Currently it has a basic Makefile.files for the local part of the project (SDL2), with bindings to Android studio directly and most SDL2 platforms having bindings using seperate Makefiles for each platform.
But can this also support the platforms that seem to use CMake? Like PS Vita? And perhaps WII, Switch and other consoles and devices?
Anyone knows how to easily add support for the SDL-supported platforms without too much work on creating specific Makefiles etc. for all of them (which would be the purpose of SDL2)?
Edit: Just added a theoretical Switch (not sure about that one) and PS Vita (should theoretically be a complete Makefile) SDL2 multiplatform Makefile (as new "switch" and "vita" build targets to use). Although stuff like actual handling of it in the souce code (mainly the input controllers afaik? All else is default SDL2 (video, audio etc.)) still need to be added.
Author of the UniPCemu emulator.
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UniPCemu for Android, Windows, PSP, Vita and Switch on itch.io