First post, by dr.zeissler
Hi there,
normally old retro-machines and fps-games means getting an opengl-source-port and use a voodoo-card to get decent framerates.
Now I consider checking the "old" or in other words "very early 3D accelerators". This leads to not having support on opengl,
the enigne not to support D3D and so on.
These are my thought's:
- on very early FPS games on old machines using the software-renderer leads to more performance than an early "de"-accelerator (in my case IIc/PCX1)
- sometimes the performance of the game is very different. Some are fast on 640x480 sVGA, some a relativly slow (so resizing the view helps)
- sometimes these games support strange resolutions e.g. 320x400 on VESA that I can't get the game into on my 15"TFT
- therefore usable resolutions like 400x300 and 512x384 or 640x400 are not available
I did a lot of testing and actually I prefer the more detailled and better colors on the software-renderer over the early 3D-accelerated stuff.
Games that are directly supported by their own api's like the PCX1-Version of Tomb1 are excellent, but if the game only supports Software or
D3D I am far better with the software renderer. (examples: TNP, Hellbender, Mageslayer)
What do you think about this?
Doc
Retro-Gamer 😀 ...on different machines