Originally posted by Mok Actually, it wasn't really hard to get SS1 running under XP.
Oh yes it was...*heh* How did you manage to pull this off? I figured the VCPI memory thing made it an absolute dead end. You reverse-engineer in your spare-time perhaps?
...so far it works, at least here.
And here as well. I was surprised as there had been many false positives before...people weren't testing beyond the introduction animation. Haven't done "in-depth" testing but I tried all the basics of movement...bashed a few bots...listened to some email. All worked properly. I'd like a faster mouse, but that's really nit-picking. It's amazing that it works at all.
- VDMSound (not required, but sounds better)
Definitely true. SB16 is pushing it on the intro (EDIT: Update, not a CD-access issue), but in-game sounds fine.
NoLFB for 640x480 resolution
True for GF3 users and many others. AIUI, some ATI users may not need it.
Sapucdex (not sure if needed..
It's not. Was surprised to find that I didn't even need to enable low-level CD-ROM access.
...and System Shock CD version.
*cuddles and caresses CD* ....my precioussss
This is alpha patch, so don't complain if it won't work for you
No complaints here. I'm almost think I'm just day-dreaming all this...but it works.
Will copy this (the file and data) over to my Problem Child entry in Magrathea/Deep Thought. If you want it pulled down let me know.