First post, by RaVeN-05
- Rank
- Oldbie
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Hello, First of all its copy of
https://www.voodooalert.de/board/forum/index. … 3159#post393159
Just desided to stick it here, so often wants to find it and losses where it is. =)
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Graphics chips that support S3 MeTal (selection):
- S3 Savage 3D
- S3 Savage 4LT / GT / Pro / XTreme
- S3 Savage 2000
Graphics cards with these chips (selection):
- Hercules Terminator BEAST
- Diamond Stealth III S540 XTreme
- Diamond Viper II Z200
Games with S3 MeTal:
- Adventure Pinball: Forgotten Island - From release (VGA Capture)
- Deus Ex - From release (1)
- Dr. Brain: Action Reaction - From release (VGA Capture)
- Nerf Arena Blast - From release (VGA Capture)
- Rune + Halls of Valhalla (Add On) - From Release
- Rune GOLD (= Rune + Halls of Valhalla) - From release (1)
- Star Trek: Deep Space Nine - The Fallen - From Release (1)
- Tactical Ops: Assault on Terror - From Release (VGA Capture)
- The Nameless Mod - Deus Ex Mod
- The Wheel of Time - From Release (1)
- Unreal + Return to Na Pali (Add On) - From release (VGA Capture)
- Unreal GOLD (= Unreal + Return to Na Pali) - From release (1) (s3tc textures)
- Unreal Tournament - From release (1) (s3tc textures)
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S3 Savage Demo Maps (Game Packs) (Demonstrates Hi-res Texture Capabilities)
- Unreal - https://www.philscomputerlab.com/savage4.html (not checked does it directly call MeTal API?)
- Quake II - http://vogonsdrivers.com/getfile.php?fileid=1 … &menustate=18,1 (OpenGL32.dll which is calls metal.dll and loads textures from separate directory)
- Quake III Arena - (S3Quake3.exe) can be found on Driver CD shipped with Diamond Viper II Z200 https://archive.org/details/vviperiiz200series (to play press ~ (tilde), and type "map q3dm17" without quotes)
- Quake III Arena - LOST! (dmmq3.exe) (probably OpenGL32.dll or probably Separate Q3Engine (exe) which can use metal.dll directly, the maps itself available with low textures, hires textures stored inside *.pk3 files in *.dds files, quake3 not loads it, can be converted to TGA, so TGA loads and you get hires textures than)
Its EXE designed to use metal.dll API Directly
https://archive.org/details/play-online-no.-0 … ode/2up?q=dmmq3
https://web.archive.org/web/20000511140228/ht … arena&sub_menu=
FTP Needs password
ftp://ftp.diamondmm.com/pub/underground/dmmq3.exe
Other dead links =(
http://www.labtop.com/~thund3r/pub/q3/maps/dmm-s3tc/
ftp://ftp.s3.com/pub/underground/
http://ftp.s3.com/pub/underground/
ftp://ftp.edome.net/online/kartat/dmmq3.exe
http://sunsite.doc.ic.ac.uk/computing/vendor/ … round/dmmq3.exe
ftp://206.156.108.6/underground/dmmq3.exe
http://www.s3content.com/dmmq3.exe
Q3_DMM.exe - alternative exe name
TimeDemo https://alt.3dcenter.org/downloads/files/cb46 … annihilator.zip
The Maps from this version:
http://www.gamers.org/pub/idgames2/planetquak … -f/dmmq3dm1.zip
http://www.gamers.org/pub/idgames2/planetquak … -f/dmmq3dm2.zip
http://www.gamers.org/pub/idgames2/planetquak … -f/dmmq3dm3.zip
http://www.gamers.org/pub/idgames2/planetquak … -f/dmmq3dm4.zip
http://www.gamers.org/pub/idgames2/planetquak … -f/dmmq3dm5.zip
http://www.gamers.org/pub/idgames2/planetquak … -f/dmmq3dm6.zip
http://www.gamers.org/pub/idgames2/planetquak … -f/dmmq3dm7.zip
Maps Converted for any Quake III Arena
https://drive.google.com/u/0/uc?id=1JJeQ_RiDy … export=download
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Software Development Kit (SDK)
Probably one file is available from SDK its can be founded on Deus Ex
https://www.moddb.com/games/deus-ex/downloads/sdk-v1112fm
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Possibility to support more games trough MeTal API:
- Quake Engine games (OpenGL32.dll that comes with S3 Quake 2 demo maps) or opengl32.dll for quake3 http://vogonsdrivers.com/getfile.php?fileid=4 … &menustate=18,1
- Quake II Engine games (idtech2) (OpenGL32.dll that comes with S3 Quake 2 demo maps)or opengl32.dll for quake3 http://vogonsdrivers.com/getfile.php?fileid=4 … &menustate=18,1
- Quake III Arena Engine Games (idTech3) opengl32.dll for quake3 http://vogonsdrivers.com/getfile.php?fileid=4 … &menustate=18,1
- OpenGL games probably some of them can run with this miniGL from Quake 2 s3 demo maps pack or opengl32.dll for quake3 http://vogonsdrivers.com/getfile.php?fileid=4 … &menustate=18,1
- Unreal 1 Engine games by placing MeTalDrv.dll and MeTalDrv.int files from Unreal Game
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So, any Exclusives?
S3's Savage Island Demo (1) Interactive Tech Demo MeTal API only, s3tc textures
VGA Capture Video, max quality
Quake II S3 Demo Maps - higher depth color textures, you can delete OpenGL32.dll inside Quake2 directory and quake can run these maps, but textures will be loaded from WAL files that is 8bit color, with OpenGL32.dll you need S3 Savage card, because MeTal API used, you will get better textures, textures stored in *.s3t fies that is not trivial to read/convert them, also file names is probably adresses of textures, so its hard to guess what is it, need open WAL open S3T and look if they similar.
s3t and tga files is generated by opengl32.dll they exact the same content as wal files, so quake2 with s3tc demo maps can be runned on any video card, just delete opengl32.dll inside quake2 directory
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The Official and Unofficial S3TC Textures in Unreal Engine Games is supported trough Direct3D 10
http://kentie.net/article/d3d10drv/
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Project to maximize compatibility is here
http://tuxality.net/projects/s3savageix
is for 🔽 S3 METAL API PATCHED FOR S3 SAVAGE/IX AND S3 SAVAGE/MX