gaffa2002 wrote on 2022-07-03, 01:25:
ZellSF wrote on 2022-07-03, 00:30:
I mean, if someone told me a huge improvement to frame pacing wasn't a substantial advantage by itself, I would say they shouldn't bother with a 120hz monitor even if their GPU could manage it. They're clearly not good at spotting motion problems
Honest question…how can a 120hz monitor improve the frame pacing of a game running at fixed 60fps with vsync enabled?
A fixed 60 FPS, it can't. Nor can it at 15/30 FPS, because that way you can do frame pacing by splitting the frames evenly.
That said if you could only run your game at say, 45 FPS, those frames can be more evenly arranged into a 120hz window, than a 60hz one.
Even if you do want to split the frames evenly, and your GPU is too underpowered to run at higher than 60 FPS, 120hz also allows you to run games vsynced at 40 FPS, or if your GPU is really underpowered 120hz can do a cinematic 24 FPS.
cyclone3d wrote on 2022-07-03, 05:31:
DNSDies wrote on 2022-06-30, 16:49:
high refresh rate monitors are a blurse as well.
Yes, you get buttery smooth motion, but your GPU actually needs to be able to render those extra frames.
Or you can just play older games at 144hz!
Or you could have a G-Sync or FreeSync monitor and use variable refresh rate. Works a treat so if your framerate drops to 1 fps below the refresh rate of the screen when you have VSync on it won't drop the framerate to half the refresh rate of the screen to sync with the refresh rate of the screen.
It's generally recommended to just limit framerate to below screen refresh rate, so you never run into v-sync input lag.