Reply 20 of 26, by auron
well, to give these devs the benefit of the doubt, perhaps there's something about the pc platform that made it hard to put out a smoothly scrolling directdraw sidescroller, as i'm sure they had a chance to look at some console games from the time to see what that's supposed to look like. speaking of that, gex is another case where it runs smoothly on ps1 but has inexplicably jerky scrolling on pc.
i think using a wrapper with a framecapped vsync should possibly fix all of these cases on a modern PC, disregarding some other compatibility issues that can crop up with some titles.