First post, by Juason
Greetings!
I am currently running the 2.0.4 version of VDM Sound, w/ Update 1 installed. My systems are an Athlon XP 2100+ w/ 1GB ram running WinXP Pro w/ SP 1 w/ a SB Live!, and a P3-500mhz HP Omnibook XE2 laptop, with 192mb of ram, win XP pro w/ SP1, and onboard Maestro-3 sound.
My problem is the previously mentioned pausing effect whenever a digitized sound is going to be played. It occurs in both systems regardless of settings inside VDM or outside. It is repeatable 100% of the time, and occurs primarily in the MOM battle scenes, and in Fantasy Empires' many window changes and battles (ie. a battering ram TOTALLY HOSES THE GAME for about a minute.) Now, my system is running the battle at Mach 4, and the guys are blurs on the screen when suddenly it just pauses when the battering ram is supposed to be making noise. This leads me to believe its an interrupt problem of some sort. Stronghold also exhibited these same problems, but I somehow tweaked it and got past it. (Don't ask me how I'm still trying to break it again and see...).
I know I can use speedstep to slow down the Fantasy Empires battles so thats not a problem, but I'd really like to be able to play these other games with sound. Any ideas anyone? I know this was already discussed, but it sounded like a problem not with VMD. Is there any chance of a fix on the horizon?
Finally, and this is a side note. My laptop has an internal fan that engages whenever the processor is under a lot of load and it heats up. When in class taking notes and playing my old dos games, this irritates the hell out of my neighbors (so I don't do it). I noticed the lowering of CPU accessing setting, but it doesn't seem to do much. Any ideas on this one? Might I change the CPU access even lower manually somewhere? I love the ability to ...so far anyways...play stronghold and other games w/ no problems and sound! Thanks in advance for any help you might be able to provide me with.
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