First post, by boxpressed
- Rank
- Oldbie
I just installed Quake 1.09 on my system, followed by GLQuake 0.97.
I'm running Win98SE on a 466MHz Celeron / 128MB RAM / Voodoo 3 AGP, and SB AWE64 Gold.
GLQuake runs just fine at default settings. I want to test different resolutions. I can get it to 800x600 by adding -width 800 -height 600 to the command line PIF. However, GLQuake fails to run with any higher resolution (such as 1024x768).
The game crashes, and I get this error: "Could not initialize GL (wglCreateContext failed).
I am using 16-bit color and even tried adding the -window option, but there's no difference. Any help appreciated!