mockingbird wrote on 2023-09-05, 02:42:Yea, I figured out that that system had stability issues, so I don't know if it was in fact the mouse drivers (probably not). […]
Show full quote
nizce wrote on 2023-09-04, 23:51:
Seems some people have had trouble with the game freezing due to mouse driver versions, but can't find anyone with the same problem with the "missing" speech.
Yea, I figured out that that system had stability issues, so I don't know if it was in fact the mouse drivers (probably not).
kolderman wrote on 2023-09-05, 00:16:
What sound card? You nay need something much slower than a p3. Swap it with a via c3 and use setmul to make it as slow as 386
I think the talkie edition isn't speed sensitive.
What about trying to specify the sound card parameters with the monkey.exe executable. Run "monkey /?" and it shows you how to specify your sound card ports. Also, do you have the sound variables set? Which sound card do you have? Are you running this in DOS or in a Windows command window?
Im running in pure DOS 7.1.
I’m running a AWE32(CT3900) and a PicoGUS(in MOU-401 mode connected to a mt32-pi).
The AWE32 uses adress 220, IRQ7 and DMA 3&5
The picogus uses adress 240 and 330(MPU-401), IRQ5 and DMA 1
Tried different parameters ex.
1. Monkey.exe r1 - this results in mt-32 music but no speech.
2. Monkey.exe s220/7/8 - this results in garbled music, but efter disabling L2 cache with setmul the music works find. But no speech.
3. Also tried Monkey.exe r1 s220/7/8 - this results in mt-32 music but still ni speech.
I guess the third option is the one that should be used if I want mt-32 music + speech, and that option 2 should work since it only uses the SoundBlaster and manage to produce music in my case.
I also have the same issue with monkey island 2 ultimate talkie.
Any ideas what could be wrong?
I can add that both sound cards works, ex duke nukem 3d works with SFX set to the AWE32 and music set to the picogus/mpu-401.